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Implement animationiteration event
This event is triggered when an animation iterates. This change also moves iteration out of style calculation to an "update animations" which is the next part of having animation event handling match the HTML spec.
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parent
f02aba1ed2
commit
873cdd1336
12 changed files with 93 additions and 80 deletions
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@ -151,7 +151,6 @@ use script_traits::{
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};
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use servo_atoms::Atom;
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use servo_config::opts;
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use servo_config::pref;
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use servo_url::{ImmutableOrigin, MutableOrigin, ServoUrl};
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use std::borrow::Cow;
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use std::cell::Cell;
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@ -1650,19 +1649,17 @@ impl ScriptThread {
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// TODO(mrobinson): This should also update the current animations to conform to
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// the HTML specification.
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fn update_animations_and_send_events(&self) {
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for (_, document) in self.documents.borrow().iter() {
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// Only update the time if it isn't being managed by a test.
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if !pref!(layout.animations.test.enabled) {
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document.update_animation_timeline();
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}
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}
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// We remove the events because handling these events might trigger
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// a reflow which might want to add more events to the queue.
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let events = self.animation_events.replace(Vec::new());
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for event in events.into_iter() {
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self.handle_transition_or_animation_event(&event);
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}
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for (_, document) in self.documents.borrow().iter() {
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let update = document.update_animation_timeline();
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unsafe { ScriptThread::process_animations_update(update) };
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}
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}
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fn categorize_msg(&self, msg: &MixedMessage) -> ScriptThreadEventCategory {
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@ -3021,6 +3018,7 @@ impl ScriptThread {
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let event_atom = match event.event_type {
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TransitionOrAnimationEventType::AnimationEnd => atom!("animationend"),
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TransitionOrAnimationEventType::AnimationIteration => atom!("animationiteration"),
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TransitionOrAnimationEventType::TransitionCancel => atom!("transitioncancel"),
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TransitionOrAnimationEventType::TransitionEnd => atom!("transitionend"),
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TransitionOrAnimationEventType::TransitionRun => atom!("transitionrun"),
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