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tidy: Add a rule ensuring that //
comments are followed by a space in Rust (#38698)
This shows up sometimes in code reviews, so it makes sense that tidy enforces it. `rustfmt` supports this via comment normalization, but it does many other things and is still an unstable feature (with bugs). Testing: There are new tidy tests for this change. Signed-off-by: Martin Robinson <mrobinson@igalia.com>
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68 changed files with 169 additions and 152 deletions
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@ -192,7 +192,7 @@ impl GenericDrawTarget for VelloCPUDrawTarget {
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self.ignore_clips(|self_| {
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// Clipped blending does not work correctly:
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// https://github.com/linebender/vello/issues/1119
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//self_.push_layer(Some(rect.to_path(0.1)), Some(peniko::Compose::Copy.into()), None, None);
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// self_.push_layer(Some(rect.to_path(0.1)), Some(peniko::Compose::Copy.into()), None, None);
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self_.ctx.set_paint(vello_cpu::Image {
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source: vello_cpu::ImageSource::Pixmap(surface),
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@ -202,7 +202,7 @@ impl GenericDrawTarget for VelloCPUDrawTarget {
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});
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self_.ctx.fill_rect(&rect);
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//self_.ctx.pop_layer();
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// self_.ctx.pop_layer();
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});
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}
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@ -263,7 +263,7 @@ impl GenericDrawTarget for VelloCPUDrawTarget {
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In vello we do not need new draw target (we will use layers) and we need to pass whole rect.
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offsets will be applied to rect directly. shadow blur will be passed directly to let backend do transforms.
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*/
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//self_.scene.draw_blurred_rounded_rect(self_.transform, rect, color, 0.0, sigma);
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// self_.scene.draw_blurred_rounded_rect(self_.transform, rect, color, 0.0, sigma);
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}
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fn fill(
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