tidy: Add a rule ensuring that // comments are followed by a space in Rust (#38698)

This shows up sometimes in code reviews, so it makes sense that tidy
enforces it. `rustfmt` supports this via comment normalization, but it
does many other things and is still an unstable feature (with bugs).

Testing: There are new tidy tests for this change.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This commit is contained in:
Martin Robinson 2025-08-18 05:09:09 -07:00 committed by GitHub
parent 8ca00a3b0c
commit 8743a11ba4
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68 changed files with 169 additions and 152 deletions

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@ -192,7 +192,7 @@ impl GenericDrawTarget for VelloCPUDrawTarget {
self.ignore_clips(|self_| {
// Clipped blending does not work correctly:
// https://github.com/linebender/vello/issues/1119
//self_.push_layer(Some(rect.to_path(0.1)), Some(peniko::Compose::Copy.into()), None, None);
// self_.push_layer(Some(rect.to_path(0.1)), Some(peniko::Compose::Copy.into()), None, None);
self_.ctx.set_paint(vello_cpu::Image {
source: vello_cpu::ImageSource::Pixmap(surface),
@ -202,7 +202,7 @@ impl GenericDrawTarget for VelloCPUDrawTarget {
});
self_.ctx.fill_rect(&rect);
//self_.ctx.pop_layer();
// self_.ctx.pop_layer();
});
}
@ -263,7 +263,7 @@ impl GenericDrawTarget for VelloCPUDrawTarget {
In vello we do not need new draw target (we will use layers) and we need to pass whole rect.
offsets will be applied to rect directly. shadow blur will be passed directly to let backend do transforms.
*/
//self_.scene.draw_blurred_rounded_rect(self_.transform, rect, color, 0.0, sigma);
// self_.scene.draw_blurred_rounded_rect(self_.transform, rect, color, 0.0, sigma);
}
fn fill(