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https://github.com/servo/servo.git
synced 2025-07-23 07:13:52 +01:00
Move prepare_pixels to the canvas thread
Nothing else uses it in the whole crate graph.
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ca62b5c318
commit
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5 changed files with 331 additions and 333 deletions
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@ -3,11 +3,14 @@
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use super::gl_context::{GLContextFactory, GLContextWrapper};
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use byteorder::{ByteOrder, NativeEndian, WriteBytesExt};
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use canvas_traits::webgl::*;
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use euclid::Size2D;
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use fnv::FnvHashMap;
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use gleam::gl;
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use half::f16;
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use offscreen_gl_context::{GLContext, GLContextAttributes, GLLimits, NativeGLContextMethods};
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use pixels;
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use std::thread;
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/// WebGL Threading API entry point that lives in the constellation.
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@ -1731,3 +1734,327 @@ fn map_dot_separated<F: Fn(&str, &mut String)>(s: &str, f: F) -> String {
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}
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mapped
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}
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fn prepare_pixels(
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internal_format: TexFormat,
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data_type: TexDataType,
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size: Size2D<u32>,
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unpacking_alignment: u32,
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alpha_treatment: Option<AlphaTreatment>,
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y_axis_treatment: YAxisTreatment,
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tex_source: TexSource,
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mut pixels: Vec<u8>,
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) -> Vec<u8> {
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match alpha_treatment {
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Some(AlphaTreatment::Premultiply) => {
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if tex_source == TexSource::FromHtmlElement {
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premultiply_inplace(TexFormat::RGBA, TexDataType::UnsignedByte, &mut pixels);
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} else {
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premultiply_inplace(internal_format, data_type, &mut pixels);
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}
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},
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Some(AlphaTreatment::Unmultiply) => {
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assert_eq!(tex_source, TexSource::FromHtmlElement);
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unmultiply_inplace(&mut pixels);
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},
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None => {},
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}
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if tex_source == TexSource::FromHtmlElement {
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pixels = rgba8_image_to_tex_image_data(internal_format, data_type, pixels);
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}
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if y_axis_treatment == YAxisTreatment::Flipped {
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// FINISHME: Consider doing premultiply and flip in a single mutable Vec.
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pixels = flip_pixels_y(
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internal_format,
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data_type,
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size.width as usize,
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size.height as usize,
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unpacking_alignment as usize,
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pixels,
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);
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}
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pixels
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}
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/// Translates an image in rgba8 (red in the first byte) format to
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/// the format that was requested of TexImage.
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fn rgba8_image_to_tex_image_data(
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format: TexFormat,
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data_type: TexDataType,
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mut pixels: Vec<u8>,
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) -> Vec<u8> {
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// hint for vector allocation sizing.
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let pixel_count = pixels.len() / 4;
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match (format, data_type) {
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(TexFormat::RGBA, TexDataType::UnsignedByte) => pixels,
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(TexFormat::RGB, TexDataType::UnsignedByte) => {
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for i in 0..pixel_count {
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let rgb = {
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let rgb = &pixels[i * 4..i * 4 + 3];
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[rgb[0], rgb[1], rgb[2]]
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};
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pixels[i * 3..i * 3 + 3].copy_from_slice(&rgb);
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}
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pixels.truncate(pixel_count * 3);
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pixels
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},
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(TexFormat::Alpha, TexDataType::UnsignedByte) => {
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for i in 0..pixel_count {
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let p = pixels[i * 4 + 3];
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pixels[i] = p;
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}
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pixels.truncate(pixel_count);
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pixels
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},
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(TexFormat::Luminance, TexDataType::UnsignedByte) => {
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for i in 0..pixel_count {
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let p = pixels[i * 4];
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pixels[i] = p;
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}
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pixels.truncate(pixel_count);
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pixels
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},
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(TexFormat::LuminanceAlpha, TexDataType::UnsignedByte) => {
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for i in 0..pixel_count {
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let (lum, a) = {
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let rgba = &pixels[i * 4..i * 4 + 4];
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(rgba[0], rgba[3])
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};
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pixels[i * 2] = lum;
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pixels[i * 2 + 1] = a;
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}
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pixels.truncate(pixel_count * 2);
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pixels
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},
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(TexFormat::RGBA, TexDataType::UnsignedShort4444) => {
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for i in 0..pixel_count {
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let p = {
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let rgba = &pixels[i * 4..i * 4 + 4];
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(rgba[0] as u16 & 0xf0) << 8 |
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(rgba[1] as u16 & 0xf0) << 4 |
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(rgba[2] as u16 & 0xf0) |
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(rgba[3] as u16 & 0xf0) >> 4
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};
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NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
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}
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pixels.truncate(pixel_count * 2);
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pixels
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},
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(TexFormat::RGBA, TexDataType::UnsignedShort5551) => {
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for i in 0..pixel_count {
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let p = {
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let rgba = &pixels[i * 4..i * 4 + 4];
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(rgba[0] as u16 & 0xf8) << 8 |
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(rgba[1] as u16 & 0xf8) << 3 |
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(rgba[2] as u16 & 0xf8) >> 2 |
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(rgba[3] as u16) >> 7
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};
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NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
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}
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pixels.truncate(pixel_count * 2);
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pixels
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},
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(TexFormat::RGB, TexDataType::UnsignedShort565) => {
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for i in 0..pixel_count {
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let p = {
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let rgb = &pixels[i * 4..i * 4 + 3];
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(rgb[0] as u16 & 0xf8) << 8 |
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(rgb[1] as u16 & 0xfc) << 3 |
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(rgb[2] as u16 & 0xf8) >> 3
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};
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NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
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}
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pixels.truncate(pixel_count * 2);
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pixels
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},
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(TexFormat::RGBA, TexDataType::Float) => {
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let mut rgbaf32 = Vec::<u8>::with_capacity(pixel_count * 16);
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for rgba8 in pixels.chunks(4) {
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rgbaf32.write_f32::<NativeEndian>(rgba8[0] as f32).unwrap();
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rgbaf32.write_f32::<NativeEndian>(rgba8[1] as f32).unwrap();
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rgbaf32.write_f32::<NativeEndian>(rgba8[2] as f32).unwrap();
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rgbaf32.write_f32::<NativeEndian>(rgba8[3] as f32).unwrap();
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}
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rgbaf32
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},
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(TexFormat::RGB, TexDataType::Float) => {
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let mut rgbf32 = Vec::<u8>::with_capacity(pixel_count * 12);
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for rgba8 in pixels.chunks(4) {
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rgbf32.write_f32::<NativeEndian>(rgba8[0] as f32).unwrap();
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rgbf32.write_f32::<NativeEndian>(rgba8[1] as f32).unwrap();
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rgbf32.write_f32::<NativeEndian>(rgba8[2] as f32).unwrap();
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}
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rgbf32
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},
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(TexFormat::Alpha, TexDataType::Float) => {
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for rgba8 in pixels.chunks_mut(4) {
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let p = rgba8[3] as f32;
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NativeEndian::write_f32(rgba8, p);
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}
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pixels
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},
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(TexFormat::Luminance, TexDataType::Float) => {
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for rgba8 in pixels.chunks_mut(4) {
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let p = rgba8[0] as f32;
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NativeEndian::write_f32(rgba8, p);
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}
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pixels
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},
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(TexFormat::LuminanceAlpha, TexDataType::Float) => {
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let mut data = Vec::<u8>::with_capacity(pixel_count * 8);
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for rgba8 in pixels.chunks(4) {
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data.write_f32::<NativeEndian>(rgba8[0] as f32).unwrap();
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data.write_f32::<NativeEndian>(rgba8[3] as f32).unwrap();
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}
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data
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},
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(TexFormat::RGBA, TexDataType::HalfFloat) => {
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let mut rgbaf16 = Vec::<u8>::with_capacity(pixel_count * 8);
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for rgba8 in pixels.chunks(4) {
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rgbaf16
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.write_u16::<NativeEndian>(f16::from_f32(rgba8[0] as f32).as_bits())
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.unwrap();
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rgbaf16
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.write_u16::<NativeEndian>(f16::from_f32(rgba8[1] as f32).as_bits())
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.unwrap();
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rgbaf16
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.write_u16::<NativeEndian>(f16::from_f32(rgba8[2] as f32).as_bits())
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.unwrap();
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rgbaf16
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.write_u16::<NativeEndian>(f16::from_f32(rgba8[3] as f32).as_bits())
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.unwrap();
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}
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rgbaf16
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},
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(TexFormat::RGB, TexDataType::HalfFloat) => {
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let mut rgbf16 = Vec::<u8>::with_capacity(pixel_count * 6);
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for rgba8 in pixels.chunks(4) {
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rgbf16
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.write_u16::<NativeEndian>(f16::from_f32(rgba8[0] as f32).as_bits())
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.unwrap();
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rgbf16
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.write_u16::<NativeEndian>(f16::from_f32(rgba8[1] as f32).as_bits())
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.unwrap();
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rgbf16
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.write_u16::<NativeEndian>(f16::from_f32(rgba8[2] as f32).as_bits())
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.unwrap();
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}
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rgbf16
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},
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(TexFormat::Alpha, TexDataType::HalfFloat) => {
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for i in 0..pixel_count {
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let p = f16::from_f32(pixels[i * 4 + 3] as f32).as_bits();
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NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
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}
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pixels.truncate(pixel_count * 2);
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pixels
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},
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(TexFormat::Luminance, TexDataType::HalfFloat) => {
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for i in 0..pixel_count {
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let p = f16::from_f32(pixels[i * 4] as f32).as_bits();
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NativeEndian::write_u16(&mut pixels[i * 2..i * 2 + 2], p);
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}
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pixels.truncate(pixel_count * 2);
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pixels
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},
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(TexFormat::LuminanceAlpha, TexDataType::HalfFloat) => {
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for rgba8 in pixels.chunks_mut(4) {
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let lum = f16::from_f32(rgba8[0] as f32).as_bits();
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let a = f16::from_f32(rgba8[3] as f32).as_bits();
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NativeEndian::write_u16(&mut rgba8[0..2], lum);
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NativeEndian::write_u16(&mut rgba8[2..4], a);
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}
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pixels
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},
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// Validation should have ensured that we only hit the
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// above cases, but we haven't turned the (format, type)
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// into an enum yet so there's a default case here.
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_ => unreachable!("Unsupported formats {:?} {:?}", format, data_type),
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}
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}
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fn premultiply_inplace(format: TexFormat, data_type: TexDataType, pixels: &mut [u8]) {
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match (format, data_type) {
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(TexFormat::RGBA, TexDataType::UnsignedByte) => {
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pixels::rgba8_premultiply_inplace(pixels);
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},
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(TexFormat::LuminanceAlpha, TexDataType::UnsignedByte) => {
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for la in pixels.chunks_mut(2) {
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la[0] = pixels::multiply_u8_color(la[0], la[1]);
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}
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},
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(TexFormat::RGBA, TexDataType::UnsignedShort5551) => {
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for rgba in pixels.chunks_mut(2) {
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if NativeEndian::read_u16(rgba) & 1 == 0 {
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NativeEndian::write_u16(rgba, 0);
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}
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}
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},
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(TexFormat::RGBA, TexDataType::UnsignedShort4444) => {
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for rgba in pixels.chunks_mut(2) {
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let pix = NativeEndian::read_u16(rgba);
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let extend_to_8_bits = |val| (val | val << 4) as u8;
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let r = extend_to_8_bits(pix >> 12 & 0x0f);
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let g = extend_to_8_bits(pix >> 8 & 0x0f);
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let b = extend_to_8_bits(pix >> 4 & 0x0f);
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let a = extend_to_8_bits(pix & 0x0f);
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NativeEndian::write_u16(
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rgba,
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((pixels::multiply_u8_color(r, a) & 0xf0) as u16) << 8 |
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((pixels::multiply_u8_color(g, a) & 0xf0) as u16) << 4 |
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((pixels::multiply_u8_color(b, a) & 0xf0) as u16) |
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((a & 0x0f) as u16),
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);
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}
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},
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// Other formats don't have alpha, so return their data untouched.
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_ => {},
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}
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}
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fn unmultiply_inplace(pixels: &mut [u8]) {
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for rgba in pixels.chunks_mut(4) {
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let a = (rgba[3] as f32) / 255.0;
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rgba[0] = (rgba[0] as f32 / a) as u8;
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rgba[1] = (rgba[1] as f32 / a) as u8;
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rgba[2] = (rgba[2] as f32 / a) as u8;
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}
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}
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/// Flips the pixels in the Vec on the Y axis.
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fn flip_pixels_y(
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internal_format: TexFormat,
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data_type: TexDataType,
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width: usize,
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height: usize,
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unpacking_alignment: usize,
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pixels: Vec<u8>,
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) -> Vec<u8> {
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let cpp = (data_type.element_size() * internal_format.components() /
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data_type.components_per_element()) as usize;
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let stride = (width * cpp + unpacking_alignment - 1) & !(unpacking_alignment - 1);
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let mut flipped = Vec::<u8>::with_capacity(pixels.len());
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for y in 0..height {
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let flipped_y = height - 1 - y;
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let start = flipped_y * stride;
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flipped.extend_from_slice(&pixels[start..(start + width * cpp)]);
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flipped.extend(vec![0u8; stride - width * cpp]);
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}
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flipped
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}
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