Properly support gl_PointSize and gl_PointCoord

Fixes #21719.
Fixes #20993.
Fixes #20992.
Fixes #21007.
Fixes #20979.
This commit is contained in:
Anthony Ramine 2018-10-16 17:08:15 +02:00
parent aa9591137a
commit 8828925f4f
16 changed files with 44 additions and 243 deletions

View file

@ -70,18 +70,6 @@ index 5552a4f82e..539cb33214 100644
<title>WebGL GLSL conformance test: log2_001_to_008.html</title>
<link rel="stylesheet" href="../../../../resources/js-test-style.css" />
<link rel="stylesheet" href="../../../resources/ogles-tests.css" />
diff --git i/conformance/uniforms/out-of-bounds-uniform-array-access.html w/conformance/uniforms/out-of-bounds-uniform-array-access.html
index 2758b320ff..4d85c3a53a 100644
--- i/conformance/uniforms/out-of-bounds-uniform-array-access.html
+++ w/conformance/uniforms/out-of-bounds-uniform-array-access.html
@@ -29,6 +29,7 @@
<html>
<head>
<meta charset="utf-8">
+<meta name="timeout" content="long">
<title>WebGL out of bounds uniform array access.</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src=/resources/testharness.js></script>
diff --git i/conformance/rendering/many-draw-calls.html w/conformance/rendering/many-draw-calls.html
index c1542f4fa9..b3ee786e0b 100644
--- i/conformance/rendering/many-draw-calls.html