Rework “visible” to “throttled” in constellation + script + compositor (#31816)

This commit is contained in:
Delan Azabani 2024-03-22 14:06:28 +08:00 committed by GitHub
parent 9b26dca141
commit 8882507ad0
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GPG key ID: B5690EEEBB952194
12 changed files with 124 additions and 129 deletions

View file

@ -1966,7 +1966,7 @@ impl Document {
// If we are running 'fake' animation frames, we unconditionally
// set up a one-shot timer for script to execute the rAF callbacks.
if self.is_faking_animation_frames() && self.window().visible() {
if self.is_faking_animation_frames() && !self.window().throttled() {
warn!("Scheduling fake animation frame. Animation frames tick too fast.");
let callback = FakeRequestAnimationFrameCallback {
document: Trusted::new(self),

View file

@ -87,7 +87,7 @@ pub struct HTMLIFrameElement {
sandbox: MutNullableDom<DOMTokenList>,
sandbox_allowance: Cell<Option<SandboxAllowance>>,
load_blocker: DomRefCell<Option<LoadBlocker>>,
visibility: Cell<bool>,
throttled: Cell<bool>,
}
impl HTMLIFrameElement {
@ -438,7 +438,7 @@ impl HTMLIFrameElement {
sandbox: Default::default(),
sandbox_allowance: Cell::new(None),
load_blocker: DomRefCell::new(None),
visibility: Cell::new(true),
throttled: Cell::new(false),
}
}
@ -473,9 +473,9 @@ impl HTMLIFrameElement {
self.top_level_browsing_context_id.get()
}
pub fn change_visibility_status(&self, visibility: bool) {
if self.visibility.get() != visibility {
self.visibility.set(visibility);
pub fn set_throttled(&self, throttled: bool) {
if self.throttled.get() != throttled {
self.throttled.set(throttled);
}
}

View file

@ -349,7 +349,7 @@ pub struct Window {
#[no_trace]
player_context: WindowGLContext,
visible: Cell<bool>,
throttled: Cell<bool>,
/// A shared marker for the validity of any cached layout values. A value of true
/// indicates that any such values remain valid; any new layout that invalidates
@ -2454,18 +2454,18 @@ impl Window {
self.Document().react_to_environment_changes();
}
/// Slow down/speed up timers based on visibility.
pub fn alter_resource_utilization(&self, visible: bool) {
self.visible.set(visible);
if visible {
self.upcast::<GlobalScope>().speed_up_timers();
} else {
/// Set whether to use less resources by running timers at a heavily limited rate.
pub fn set_throttled(&self, throttled: bool) {
self.throttled.set(throttled);
if throttled {
self.upcast::<GlobalScope>().slow_down_timers();
} else {
self.upcast::<GlobalScope>().speed_up_timers();
}
}
pub fn visible(&self) -> bool {
self.visible.get()
pub fn throttled(&self) -> bool {
self.throttled.get()
}
pub fn unminified_js_dir(&self) -> Option<String> {
@ -2621,7 +2621,7 @@ impl Window {
userscripts_path,
replace_surrogates,
player_context,
visible: Cell::new(true),
throttled: Cell::new(false),
layout_marker: DomRefCell::new(Rc::new(Cell::new(true))),
current_event: DomRefCell::new(None),
});