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Rework “visible” to “throttled” in constellation + script + compositor (#31816)
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9b26dca141
commit
8882507ad0
12 changed files with 124 additions and 129 deletions
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@ -349,7 +349,7 @@ pub struct Window {
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#[no_trace]
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player_context: WindowGLContext,
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visible: Cell<bool>,
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throttled: Cell<bool>,
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/// A shared marker for the validity of any cached layout values. A value of true
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/// indicates that any such values remain valid; any new layout that invalidates
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@ -2454,18 +2454,18 @@ impl Window {
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self.Document().react_to_environment_changes();
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}
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/// Slow down/speed up timers based on visibility.
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pub fn alter_resource_utilization(&self, visible: bool) {
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self.visible.set(visible);
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if visible {
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self.upcast::<GlobalScope>().speed_up_timers();
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} else {
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/// Set whether to use less resources by running timers at a heavily limited rate.
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pub fn set_throttled(&self, throttled: bool) {
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self.throttled.set(throttled);
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if throttled {
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self.upcast::<GlobalScope>().slow_down_timers();
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} else {
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self.upcast::<GlobalScope>().speed_up_timers();
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}
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}
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pub fn visible(&self) -> bool {
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self.visible.get()
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pub fn throttled(&self) -> bool {
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self.throttled.get()
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}
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pub fn unminified_js_dir(&self) -> Option<String> {
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@ -2621,7 +2621,7 @@ impl Window {
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userscripts_path,
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replace_surrogates,
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player_context,
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visible: Cell::new(true),
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throttled: Cell::new(false),
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layout_marker: DomRefCell::new(Rc::new(Cell::new(true))),
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current_event: DomRefCell::new(None),
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});
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