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Inline Pipeline::create() into Pipeline::spawn().
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1 changed files with 8 additions and 18 deletions
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@ -120,11 +120,15 @@ pub struct InitialPipelineState {
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}
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}
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impl Pipeline {
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impl Pipeline {
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fn create<LTF, STF>(state: InitialPipelineState)
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/// Starts a paint thread, layout thread, and possibly a script thread, in
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-> (Pipeline, UnprivilegedPipelineContent, PrivilegedPipelineContent)
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/// a new process if requested.
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where LTF: LayoutThreadFactory,
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pub fn spawn<Message, LTF, STF>(state: InitialPipelineState)
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STF: ScriptThreadFactory
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-> Result<(Pipeline, Option<ChildProcess>), IOError>
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where LTF: LayoutThreadFactory<Message=Message>,
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STF: ScriptThreadFactory<Message=Message>
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{
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{
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let spawning_content = state.script_chan.is_none();
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// Note: we allow channel creation to panic, since recovering from this
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// Note: we allow channel creation to panic, since recovering from this
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// probably requires a general low-memory strategy.
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// probably requires a general low-memory strategy.
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let (layout_to_paint_chan, layout_to_paint_port) = util::ipc::optional_ipc_channel();
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let (layout_to_paint_chan, layout_to_paint_port) = util::ipc::optional_ipc_channel();
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@ -251,20 +255,6 @@ impl Pipeline {
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paint_shutdown_chan: paint_shutdown_chan,
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paint_shutdown_chan: paint_shutdown_chan,
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};
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};
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(pipeline, unprivileged_pipeline_content, privileged_pipeline_content)
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}
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/// Starts a paint thread, layout thread, and possibly a script thread, in
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/// a new process if requested.
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pub fn spawn<Message, LTF, STF>(state: InitialPipelineState)
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-> Result<(Pipeline, Option<ChildProcess>), IOError>
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where LTF: LayoutThreadFactory<Message=Message>,
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STF: ScriptThreadFactory<Message=Message>
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{
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let spawning_content = state.script_chan.is_none();
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let (pipeline, unprivileged_pipeline_content, privileged_pipeline_content) =
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Pipeline::create::<LTF, STF>(state);
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privileged_pipeline_content.start();
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privileged_pipeline_content.start();
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let mut child_process = None;
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let mut child_process = None;
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