Modify *::get_cx methods to return a safe JSContext instead of a raw one

This commit is contained in:
marmeladema 2019-07-22 22:14:11 +01:00
parent 2c5d0a6ebc
commit 88cacfb009
43 changed files with 306 additions and 321 deletions

View file

@ -7,9 +7,9 @@ use crate::dom::bindings::codegen::Bindings::VRPoseBinding::VRPoseMethods;
use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector};
use crate::dom::bindings::root::DomRoot;
use crate::dom::globalscope::GlobalScope;
use crate::script_runtime::JSContext as SafeJSContext;
use crate::script_runtime::JSContext;
use dom_struct::dom_struct;
use js::jsapi::{Heap, JSContext, JSObject};
use js::jsapi::{Heap, JSObject};
use js::typedarray::{CreateWith, Float32Array};
use std::ptr;
use std::ptr::NonNull;
@ -33,21 +33,19 @@ pub struct VRPose {
}
#[allow(unsafe_code)]
unsafe fn update_or_create_typed_array(
cx: *mut JSContext,
src: Option<&[f32]>,
dst: &Heap<*mut JSObject>,
) {
fn update_or_create_typed_array(cx: JSContext, src: Option<&[f32]>, dst: &Heap<*mut JSObject>) {
match src {
Some(data) => {
if dst.get().is_null() {
rooted!(in (cx) let mut array = ptr::null_mut::<JSObject>());
let _ = Float32Array::create(cx, CreateWith::Slice(data), array.handle_mut());
rooted!(in (*cx) let mut array = ptr::null_mut::<JSObject>());
let _ = unsafe {
Float32Array::create(*cx, CreateWith::Slice(data), array.handle_mut())
};
(*dst).set(array.get());
} else {
typedarray!(in(cx) let array: Float32Array = dst.get());
typedarray!(in(*cx) let array: Float32Array = dst.get());
if let Ok(mut array) = array {
array.update(data);
unsafe { array.update(data) };
}
}
},
@ -96,69 +94,63 @@ impl VRPose {
#[allow(unsafe_code)]
pub fn update(&self, pose: &webvr::VRPose) {
let cx = self.global().get_cx();
unsafe {
update_or_create_typed_array(
cx,
pose.position.as_ref().map(|v| &v[..]),
&self.position,
);
update_or_create_typed_array(
cx,
pose.orientation.as_ref().map(|v| &v[..]),
&self.orientation,
);
update_or_create_typed_array(
cx,
pose.linear_velocity.as_ref().map(|v| &v[..]),
&self.linear_vel,
);
update_or_create_typed_array(
cx,
pose.angular_velocity.as_ref().map(|v| &v[..]),
&self.angular_vel,
);
update_or_create_typed_array(
cx,
pose.linear_acceleration.as_ref().map(|v| &v[..]),
&self.linear_acc,
);
update_or_create_typed_array(
cx,
pose.angular_acceleration.as_ref().map(|v| &v[..]),
&self.angular_acc,
);
}
update_or_create_typed_array(cx, pose.position.as_ref().map(|v| &v[..]), &self.position);
update_or_create_typed_array(
cx,
pose.orientation.as_ref().map(|v| &v[..]),
&self.orientation,
);
update_or_create_typed_array(
cx,
pose.linear_velocity.as_ref().map(|v| &v[..]),
&self.linear_vel,
);
update_or_create_typed_array(
cx,
pose.angular_velocity.as_ref().map(|v| &v[..]),
&self.angular_vel,
);
update_or_create_typed_array(
cx,
pose.linear_acceleration.as_ref().map(|v| &v[..]),
&self.linear_acc,
);
update_or_create_typed_array(
cx,
pose.angular_acceleration.as_ref().map(|v| &v[..]),
&self.angular_acc,
);
}
}
impl VRPoseMethods for VRPose {
// https://w3c.github.io/webvr/#dom-vrpose-position
fn GetPosition(&self, _cx: SafeJSContext) -> Option<NonNull<JSObject>> {
fn GetPosition(&self, _cx: JSContext) -> Option<NonNull<JSObject>> {
heap_to_option(&self.position)
}
// https://w3c.github.io/webvr/#dom-vrpose-linearvelocity
fn GetLinearVelocity(&self, _cx: SafeJSContext) -> Option<NonNull<JSObject>> {
fn GetLinearVelocity(&self, _cx: JSContext) -> Option<NonNull<JSObject>> {
heap_to_option(&self.linear_vel)
}
// https://w3c.github.io/webvr/#dom-vrpose-linearacceleration
fn GetLinearAcceleration(&self, _cx: SafeJSContext) -> Option<NonNull<JSObject>> {
fn GetLinearAcceleration(&self, _cx: JSContext) -> Option<NonNull<JSObject>> {
heap_to_option(&self.linear_acc)
}
// https://w3c.github.io/webvr/#dom-vrpose-orientation
fn GetOrientation(&self, _cx: SafeJSContext) -> Option<NonNull<JSObject>> {
fn GetOrientation(&self, _cx: JSContext) -> Option<NonNull<JSObject>> {
heap_to_option(&self.orientation)
}
// https://w3c.github.io/webvr/#dom-vrpose-angularvelocity
fn GetAngularVelocity(&self, _cx: SafeJSContext) -> Option<NonNull<JSObject>> {
fn GetAngularVelocity(&self, _cx: JSContext) -> Option<NonNull<JSObject>> {
heap_to_option(&self.angular_vel)
}
// https://w3c.github.io/webvr/#dom-vrpose-angularacceleration
fn GetAngularAcceleration(&self, _cx: SafeJSContext) -> Option<NonNull<JSObject>> {
fn GetAngularAcceleration(&self, _cx: JSContext) -> Option<NonNull<JSObject>> {
heap_to_option(&self.angular_acc)
}
}