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Auto merge of #10369 - autrilla:Uniform4iv, r=emilio
Issue #10368: Implemented Uniform4iv and Uniform4i Uniform4iv can make use of Uniform4i, so I implemented both. <!-- Reviewable:start --> --- This change is [<img src="https://reviewable.io/review_button.svg" height="35" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/servo/10369) <!-- Reviewable:end -->
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88d29e537c
5 changed files with 47 additions and 4 deletions
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@ -669,9 +669,11 @@ interface WebGLRenderingContextBase
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// in the meantime
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void uniform4fv(WebGLUniformLocation? location, optional object v);
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//void uniform4fv(WebGLUniformLocation? location, sequence<GLfloat> v);
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//void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
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void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
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//void uniform4iv(WebGLUniformLocation? location, Int32Array v);
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//void uniform4iv(WebGLUniformLocation? location, sequence<long> v);
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// See FIXME above
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void uniform4iv(WebGLUniformLocation? location, optional object v);
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//void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose,
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// Float32Array value);
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