mirror of
https://github.com/servo/servo.git
synced 2025-07-22 23:03:42 +01:00
Use wrappers for GL IDs
See https://github.com/servo/webrender_traits/pull/62.
This commit is contained in:
parent
810735a846
commit
89a0b55c61
11 changed files with 117 additions and 59 deletions
|
@ -11,12 +11,12 @@ use dom::bindings::reflector::reflect_dom_object;
|
|||
use dom::webglobject::WebGLObject;
|
||||
use ipc_channel::ipc::{self, IpcSender};
|
||||
use std::cell::Cell;
|
||||
use webrender_traits::{WebGLCommand, WebGLError, WebGLResult};
|
||||
use webrender_traits::{WebGLBufferId, WebGLCommand, WebGLError, WebGLResult};
|
||||
|
||||
#[dom_struct]
|
||||
pub struct WebGLBuffer {
|
||||
webgl_object: WebGLObject,
|
||||
id: u32,
|
||||
id: WebGLBufferId,
|
||||
/// The target to which this buffer was bound the first time
|
||||
target: Cell<Option<u32>>,
|
||||
capacity: Cell<usize>,
|
||||
|
@ -26,7 +26,9 @@ pub struct WebGLBuffer {
|
|||
}
|
||||
|
||||
impl WebGLBuffer {
|
||||
fn new_inherited(renderer: IpcSender<CanvasMsg>, id: u32) -> WebGLBuffer {
|
||||
fn new_inherited(renderer: IpcSender<CanvasMsg>,
|
||||
id: WebGLBufferId)
|
||||
-> WebGLBuffer {
|
||||
WebGLBuffer {
|
||||
webgl_object: WebGLObject::new_inherited(),
|
||||
id: id,
|
||||
|
@ -43,17 +45,21 @@ impl WebGLBuffer {
|
|||
renderer.send(CanvasMsg::WebGL(WebGLCommand::CreateBuffer(sender))).unwrap();
|
||||
|
||||
let result = receiver.recv().unwrap();
|
||||
result.map(|buffer_id| WebGLBuffer::new(global, renderer, *buffer_id))
|
||||
result.map(|buffer_id| WebGLBuffer::new(global, renderer, buffer_id))
|
||||
}
|
||||
|
||||
pub fn new(global: GlobalRef, renderer: IpcSender<CanvasMsg>, id: u32) -> Root<WebGLBuffer> {
|
||||
reflect_dom_object(box WebGLBuffer::new_inherited(renderer, id), global, WebGLBufferBinding::Wrap)
|
||||
pub fn new(global: GlobalRef,
|
||||
renderer: IpcSender<CanvasMsg>,
|
||||
id: WebGLBufferId)
|
||||
-> Root<WebGLBuffer> {
|
||||
reflect_dom_object(box WebGLBuffer::new_inherited(renderer, id),
|
||||
global, WebGLBufferBinding::Wrap)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
impl WebGLBuffer {
|
||||
pub fn id(&self) -> u32 {
|
||||
pub fn id(&self) -> WebGLBufferId {
|
||||
self.id
|
||||
}
|
||||
|
||||
|
@ -66,7 +72,8 @@ impl WebGLBuffer {
|
|||
} else {
|
||||
self.target.set(Some(target));
|
||||
}
|
||||
self.renderer.send(CanvasMsg::WebGL(WebGLCommand::BindBuffer(target, self.id))).unwrap();
|
||||
let msg = CanvasMsg::WebGL(WebGLCommand::BindBuffer(target, Some(self.id)));
|
||||
self.renderer.send(msg).unwrap();
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue