Added remaining uniforms

This commit is contained in:
Adrian Utrilla 2016-04-06 15:31:02 +02:00
parent d21ff2fa13
commit 89c432b2d2
No known key found for this signature in database
GPG key ID: 0B30B0FE149E7525
5 changed files with 263 additions and 163 deletions

View file

@ -646,7 +646,8 @@ interface WebGLRenderingContextBase
void uniform1f(WebGLUniformLocation? location, GLfloat x);
//void uniform1fv(WebGLUniformLocation? location, Float32Array v);
void uniform1fv(WebGLUniformLocation? location, sequence<GLfloat> v);
//void uniform1fv(WebGLUniformLocation? location, sequence<GLfloat> v);
void uniform1fv(WebGLUniformLocation? location, optional object v);
void uniform1i(WebGLUniformLocation? location, GLint x);
//void uniform1iv(WebGLUniformLocation? location, Int32Array v);
//void uniform1iv(WebGLUniformLocation? location, sequence<long> v);
@ -656,14 +657,18 @@ interface WebGLRenderingContextBase
//void uniform2fv(WebGLUniformLocation? location, sequence<GLfloat> v);
void uniform2fv(WebGLUniformLocation? location, optional object v);
//void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
//void uniform2iv(WebGLUniformLocation? location, Int32Array v);
//void uniform2iv(WebGLUniformLocation? location, sequence<long> v);
//void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
void uniform2iv(WebGLUniformLocation? location, optional object v);
void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
void uniform3fv(WebGLUniformLocation? location, optional object v);
//void uniform3fv(WebGLUniformLocation? location, Float32Array v);
//void uniform3fv(WebGLUniformLocation? location, sequence<GLfloat> v);
//void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
//void uniform3iv(WebGLUniformLocation? location, Int32Array v);
//void uniform3iv(WebGLUniformLocation? location, sequence<long> v);
void uniform3iv(WebGLUniformLocation? location, optional object v);
void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
// FIXME(dmarcos) The function below is the original function in the webIdl:
//void uniform4fv(WebGLUniformLocation? location, Float32Array v);