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Added remaining uniforms
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d21ff2fa13
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5 changed files with 263 additions and 163 deletions
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@ -646,7 +646,8 @@ interface WebGLRenderingContextBase
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void uniform1f(WebGLUniformLocation? location, GLfloat x);
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//void uniform1fv(WebGLUniformLocation? location, Float32Array v);
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void uniform1fv(WebGLUniformLocation? location, sequence<GLfloat> v);
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//void uniform1fv(WebGLUniformLocation? location, sequence<GLfloat> v);
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void uniform1fv(WebGLUniformLocation? location, optional object v);
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void uniform1i(WebGLUniformLocation? location, GLint x);
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//void uniform1iv(WebGLUniformLocation? location, Int32Array v);
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//void uniform1iv(WebGLUniformLocation? location, sequence<long> v);
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@ -656,14 +657,18 @@ interface WebGLRenderingContextBase
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//void uniform2fv(WebGLUniformLocation? location, sequence<GLfloat> v);
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void uniform2fv(WebGLUniformLocation? location, optional object v);
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//void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
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void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
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//void uniform2iv(WebGLUniformLocation? location, Int32Array v);
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//void uniform2iv(WebGLUniformLocation? location, sequence<long> v);
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//void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
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void uniform2iv(WebGLUniformLocation? location, optional object v);
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void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
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void uniform3fv(WebGLUniformLocation? location, optional object v);
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//void uniform3fv(WebGLUniformLocation? location, Float32Array v);
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//void uniform3fv(WebGLUniformLocation? location, sequence<GLfloat> v);
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//void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
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void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
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//void uniform3iv(WebGLUniformLocation? location, Int32Array v);
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//void uniform3iv(WebGLUniformLocation? location, sequence<long> v);
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void uniform3iv(WebGLUniformLocation? location, optional object v);
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void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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// FIXME(dmarcos) The function below is the original function in the webIdl:
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//void uniform4fv(WebGLUniformLocation? location, Float32Array v);
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