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Implement IsShader fn and IsTexture fn for WebGLRenderingContext
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a09b2374f9
commit
8a5b0b8972
5 changed files with 51 additions and 2 deletions
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@ -68,6 +68,14 @@ impl WebGLProgram {
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if !self.is_deleted.get() {
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self.is_deleted.set(true);
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let _ = self.renderer.send(CanvasMsg::WebGL(WebGLCommand::DeleteProgram(self.id)));
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if let Some(shader) = self.fragment_shader.get() {
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shader.decrement_attached_counter();
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}
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if let Some(shader) = self.vertex_shader.get() {
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shader.decrement_attached_counter();
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}
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}
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}
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@ -118,6 +126,7 @@ impl WebGLProgram {
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}
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shader_slot.set(Some(shader));
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shader.increment_attached_counter();
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self.renderer.send(CanvasMsg::WebGL(WebGLCommand::AttachShader(self.id, shader.id()))).unwrap();
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@ -144,6 +153,7 @@ impl WebGLProgram {
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}
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shader_slot.set(None);
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shader.decrement_attached_counter();
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self.renderer.send(CanvasMsg::WebGL(WebGLCommand::DetachShader(self.id, shader.id()))).unwrap();
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