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Implement IsShader fn and IsTexture fn for WebGLRenderingContext
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5 changed files with 51 additions and 2 deletions
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@ -605,8 +605,8 @@ interface WebGLRenderingContextBase
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//[WebGLHandlesContextLoss] GLboolean isFramebuffer(WebGLFramebuffer? framebuffer);
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//[WebGLHandlesContextLoss] GLboolean isProgram(WebGLProgram? program);
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//[WebGLHandlesContextLoss] GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer);
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//[WebGLHandlesContextLoss] GLboolean isShader(WebGLShader? shader);
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//[WebGLHandlesContextLoss] GLboolean isTexture(WebGLTexture? texture);
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[WebGLHandlesContextLoss] GLboolean isShader(WebGLShader? shader);
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[WebGLHandlesContextLoss] GLboolean isTexture(WebGLTexture? texture);
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void lineWidth(GLfloat width);
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void linkProgram(WebGLProgram? program);
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void pixelStorei(GLenum pname, GLint param);
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