Implement IsShader fn and IsTexture fn for WebGLRenderingContext

This commit is contained in:
Daniel 2016-05-07 12:06:17 -04:00
parent a09b2374f9
commit 8a5b0b8972
5 changed files with 51 additions and 2 deletions

View file

@ -605,8 +605,8 @@ interface WebGLRenderingContextBase
//[WebGLHandlesContextLoss] GLboolean isFramebuffer(WebGLFramebuffer? framebuffer);
//[WebGLHandlesContextLoss] GLboolean isProgram(WebGLProgram? program);
//[WebGLHandlesContextLoss] GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer);
//[WebGLHandlesContextLoss] GLboolean isShader(WebGLShader? shader);
//[WebGLHandlesContextLoss] GLboolean isTexture(WebGLTexture? texture);
[WebGLHandlesContextLoss] GLboolean isShader(WebGLShader? shader);
[WebGLHandlesContextLoss] GLboolean isTexture(WebGLTexture? texture);
void lineWidth(GLfloat width);
void linkProgram(WebGLProgram? program);
void pixelStorei(GLenum pname, GLint param);