Update web-platform-tests to revision 8fed98324bc133df221d778c62cbff210d43b0ce

This commit is contained in:
WPT Sync Bot 2018-02-19 20:08:38 -05:00
parent be902d56c0
commit 8a6476740e
246 changed files with 15482 additions and 1281 deletions

View file

@ -1,246 +0,0 @@
<!DOCTYPE html>
<meta charset=utf-8>
<title>Animation.finish</title>
<link rel="help" href="https://drafts.csswg.org/web-animations/#dom-animation-finish">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="../../testcommon.js"></script>
<body>
<div id="log"></div>
<script>
'use strict';
const gKeyFrames = { 'marginLeft': ['100px', '200px'] };
test(t => {
const div = createDiv(t);
const animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
animation.playbackRate = 0;
assert_throws({name: 'InvalidStateError'}, () => {
animation.finish();
});
}, 'Test exceptions when finishing non-running animation');
test(t => {
const div = createDiv(t);
const animation = div.animate(gKeyFrames,
{ duration : 100 * MS_PER_SEC,
iterations : Infinity });
assert_throws({name: 'InvalidStateError'}, () => {
animation.finish();
});
}, 'Test exceptions when finishing infinite animation');
test(t => {
const div = createDiv(t);
const animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
animation.finish();
assert_equals(animation.currentTime, 100 * MS_PER_SEC,
'After finishing, the currentTime should be set to the end ' +
'of the active duration');
}, 'Test finishing of animation');
test(t => {
const div = createDiv(t);
const animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
// 1s past effect end
animation.currentTime =
animation.effect.getComputedTiming().endTime + 1 * MS_PER_SEC;
animation.finish();
assert_equals(animation.currentTime, 100 * MS_PER_SEC,
'After finishing, the currentTime should be set back to the ' +
'end of the active duration');
}, 'Test finishing of animation with a current time past the effect end');
promise_test(t => {
const div = createDiv(t);
const animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
animation.currentTime = 100 * MS_PER_SEC;
return animation.finished.then(() => {
animation.playbackRate = -1;
animation.finish();
assert_equals(animation.currentTime, 0,
'After finishing a reversed animation the currentTime ' +
'should be set to zero');
});
}, 'Test finishing of reversed animation');
promise_test(t => {
const div = createDiv(t);
const animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
animation.currentTime = 100 * MS_PER_SEC;
return animation.finished.then(() => {
animation.playbackRate = -1;
animation.currentTime = -1000;
animation.finish();
assert_equals(animation.currentTime, 0,
'After finishing a reversed animation the currentTime ' +
'should be set back to zero');
});
}, 'Test finishing of reversed animation with a current time less than zero');
promise_test(t => {
const div = createDiv(t);
const animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
animation.pause();
return animation.ready.then(() => {
animation.finish();
assert_equals(animation.playState, 'finished',
'The play state of a paused animation should become ' +
'"finished" after finish() is called');
assert_times_equal(animation.startTime,
animation.timeline.currentTime - 100 * MS_PER_SEC,
'The start time of a paused animation should be set ' +
'after calling finish()');
});
}, 'Test finish() while paused');
test(t => {
const div = createDiv(t);
const animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
animation.pause();
// Update playbackRate so we can test that the calculated startTime
// respects it
animation.playbackRate = 2;
// While animation is still pause-pending call finish()
animation.finish();
assert_equals(animation.playState, 'finished',
'The play state of a pause-pending animation should become ' +
'"finished" after finish() is called');
assert_times_equal(animation.startTime,
animation.timeline.currentTime - 100 * MS_PER_SEC / 2,
'The start time of a pause-pending animation should ' +
'be set after calling finish()');
}, 'Test finish() while pause-pending with positive playbackRate');
test(t => {
const div = createDiv(t);
const animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
animation.pause();
animation.playbackRate = -2;
animation.finish();
assert_equals(animation.playState, 'finished',
'The play state of a pause-pending animation should become ' +
'"finished" after finish() is called');
assert_equals(animation.startTime, animation.timeline.currentTime,
'The start time of a pause-pending animation should be ' +
'set after calling finish()');
}, 'Test finish() while pause-pending with negative playbackRate');
test(t => {
const div = createDiv(t);
const animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
animation.playbackRate = 0.5;
animation.finish();
assert_equals(animation.playState, 'finished',
'The play state of a play-pending animation should become ' +
'"finished" after finish() is called');
assert_times_equal(animation.startTime,
animation.timeline.currentTime - 100 * MS_PER_SEC / 0.5,
'The start time of a play-pending animation should ' +
'be set after calling finish()');
}, 'Test finish() while play-pending');
// FIXME: Add a test for when we are play-pending without an active timeline.
// - In that case even after calling finish() we should still be pending but
// the current time should be updated
promise_test(t => {
const div = createDiv(t);
const animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
return animation.ready.then(() => {
animation.pause();
animation.play();
// We are now in the unusual situation of being play-pending whilst having
// a resolved start time. Check that finish() still triggers a transition
// to the finished state immediately.
animation.finish();
assert_equals(animation.playState, 'finished',
'After aborting a pause then calling finish() the play ' +
'state of an animation should become "finished" immediately');
});
}, 'Test finish() during aborted pause');
promise_test(t => {
const div = createDiv(t);
div.style.marginLeft = '10px';
const animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
return animation.ready.then(() => {
animation.finish();
const marginLeft = parseFloat(getComputedStyle(div).marginLeft);
assert_equals(marginLeft, 10,
'The computed style should be reset when finish() is ' +
'called');
});
}, 'Test resetting of computed style');
promise_test(t => {
const div = createDiv(t);
const animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
let resolvedFinished = false;
animation.finished.then(() => {
resolvedFinished = true;
});
return animation.ready.then(() => {
animation.finish();
}).then(() => {
assert_true(resolvedFinished,
'Animation.finished should be resolved soon after ' +
'Animation.finish()');
});
}, 'Test finish() resolves finished promise synchronously');
promise_test(t => {
const effect = new KeyframeEffectReadOnly(null, gKeyFrames, 100 * MS_PER_SEC);
const animation = new Animation(effect, document.timeline);
let resolvedFinished = false;
animation.finished.then(() => {
resolvedFinished = true;
});
return animation.ready.then(() => {
animation.finish();
}).then(() => {
assert_true(resolvedFinished,
'Animation.finished should be resolved soon after ' +
'Animation.finish()');
});
}, 'Test finish() resolves finished promise synchronously with an animation ' +
'without a target');
promise_test(t => {
const effect = new KeyframeEffectReadOnly(null, gKeyFrames, 100 * MS_PER_SEC);
const animation = new Animation(effect, document.timeline);
animation.play();
let resolvedFinished = false;
animation.finished.then(() => {
resolvedFinished = true;
});
return animation.ready.then(() => {
animation.currentTime = animation.effect.getComputedTiming().endTime - 1;
return waitForAnimationFrames(2);
}).then(() => {
assert_true(resolvedFinished,
'Animation.finished should be resolved soon after ' +
'Animation finishes normally');
});
}, 'Test normally finished animation resolves finished promise synchronously ' +
'with an animation without a target');
</script>
</body>

View file

@ -29,6 +29,7 @@ interface Animation : EventTarget {
void finish ();
void play ();
void pause ();
void updatePlaybackRate (double playbackRate);
void reverse ();
};
</script>

View file

@ -1,84 +0,0 @@
<!DOCTYPE html>
<meta charset=utf-8>
<title>Animation.playbackRate</title>
<link rel="help" href="https://drafts.csswg.org/web-animations/#dom-animation-playbackrate">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="../../testcommon.js"></script>
<body>
<div id="log"></div>
<script>
'use strict';
function assert_playbackrate(animation,
previousAnimationCurrentTime,
previousTimelineCurrentTime,
description) {
const animationCurrentTimeDifference =
animation.currentTime - previousAnimationCurrentTime;
const timelineCurrentTimeDifference =
animation.timeline.currentTime - previousTimelineCurrentTime;
assert_times_equal(animationCurrentTimeDifference,
timelineCurrentTimeDifference * animation.playbackRate,
description);
}
promise_test(t => {
const div = createDiv(t);
const animation = div.animate(null, 100 * MS_PER_SEC);
return animation.ready.then(() => {
animation.currentTime = 7 * MS_PER_SEC; // ms
animation.playbackRate = 0.5;
assert_equals(animation.currentTime, 7 * MS_PER_SEC,
'Reducing Animation.playbackRate should not change the currentTime ' +
'of a playing animation');
animation.playbackRate = 2;
assert_equals(animation.currentTime, 7 * MS_PER_SEC,
'Increasing Animation.playbackRate should not change the currentTime ' +
'of a playing animation');
});
}, 'Test the initial effect of setting playbackRate on currentTime');
promise_test(t => {
const div = createDiv(t);
const animation = div.animate(null, 100 * MS_PER_SEC);
animation.playbackRate = 2;
let previousTimelineCurrentTime;
let previousAnimationCurrentTime;
return animation.ready.then(() => {
previousAnimationCurrentTime = animation.currentTime;
previousTimelineCurrentTime = animation.timeline.currentTime;
return waitForAnimationFrames(1);
}).then(() => {
assert_playbackrate(animation,
previousAnimationCurrentTime,
previousTimelineCurrentTime,
'animation.currentTime should be 2 times faster than timeline.');
});
}, 'Test the effect of setting playbackRate on currentTime');
promise_test(t => {
const div = createDiv(t);
const animation = div.animate(null, 100 * MS_PER_SEC);
animation.playbackRate = 2;
let previousTimelineCurrentTime;
let previousAnimationCurrentTime;
return animation.ready.then(() => {
previousAnimationCurrentTime = animation.currentTime;
previousTimelineCurrentTime = animation.timeline.currentTime;
animation.playbackRate = 1;
return waitForAnimationFrames(1);
}).then(() => {
assert_equals(animation.playbackRate, 1,
'sanity check: animation.playbackRate is still 1.');
assert_playbackrate(animation,
previousAnimationCurrentTime,
previousTimelineCurrentTime,
'animation.currentTime should be the same speed as timeline now.');
});
}, 'Test the effect of setting playbackRate while playing animation');
</script>
</body>