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Implement DOM to texture
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a9022be0c3
commit
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17 changed files with 238 additions and 13 deletions
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@ -36,6 +36,8 @@ pub struct WebGLThread<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver
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webvr_compositor: Option<VR>,
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/// Generic observer that listens WebGLContext creation, resize or removal events.
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observer: OB,
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/// Texture ids and sizes used in DOM to texture outputs.
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dom_outputs: FnvHashMap<webrender_api::PipelineId, DOMToTextureData>,
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}
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impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR, OB> {
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@ -52,6 +54,7 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR,
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next_webgl_id: 0,
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webvr_compositor,
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observer: observer,
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dom_outputs: Default::default(),
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}
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}
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@ -117,6 +120,9 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR,
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WebGLMsg::UpdateWebRenderImage(ctx_id, sender) => {
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self.handle_update_wr_image(ctx_id, sender);
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},
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WebGLMsg::DOMToTextureCommand(command) => {
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self.handle_dom_to_texture(command);
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},
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WebGLMsg::Exit => {
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return true;
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}
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@ -323,6 +329,54 @@ impl<VR: WebVRRenderHandler + 'static, OB: WebGLThreadObserver> WebGLThread<VR,
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sender.send(image_key).unwrap();
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}
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fn handle_dom_to_texture(&mut self, command: DOMToTextureCommand) {
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match command {
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DOMToTextureCommand::Attach(context_id, texture_id, document_id, pipeline_id, size) => {
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let ctx = Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id)
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.expect("WebGLContext not found in a WebGL DOMToTextureCommand::Attach command");
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// Initialize the texture that WR will use for frame outputs.
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ctx.gl().tex_image_2d(gl::TEXTURE_2D,
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0,
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gl::RGBA as gl::GLint,
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size.width,
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size.height,
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0,
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gl::RGBA,
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gl::UNSIGNED_BYTE,
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None);
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self.dom_outputs.insert(pipeline_id, DOMToTextureData {
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context_id, texture_id, document_id, size
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});
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self.webrender_api.enable_frame_output(document_id, pipeline_id, true);
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},
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DOMToTextureCommand::Lock(pipeline_id, gl_sync, sender) => {
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let contexts = &self.contexts;
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let bound_context_id = &mut self.bound_context_id;
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let result = self.dom_outputs.get(&pipeline_id).and_then(|data| {
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let ctx = Self::make_current_if_needed(data.context_id, contexts, bound_context_id);
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ctx.and_then(|ctx| {
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// The next glWaitSync call is used to synchronize the two flows of
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// OpenGL commands (WR and WebGL) in order to avoid using semi-ready WR textures.
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// glWaitSync doesn't block WebGL CPU thread.
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ctx.gl().wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED);
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Some((data.texture_id.get(), data.size))
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})
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});
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// Send the texture id and size to WR.
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sender.send(result).unwrap();
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},
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DOMToTextureCommand::Detach(texture_id) => {
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if let Some((pipeline_id, document_id)) = self.dom_outputs.iter()
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.find(|&(_, v)| v.texture_id == texture_id)
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.map(|(k, v)| (*k, v.document_id)) {
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self.webrender_api.enable_frame_output(document_id, pipeline_id, false);
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self.dom_outputs.remove(&pipeline_id);
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}
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},
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}
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}
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/// Gets a reference to a GLContextWrapper for a given WebGLContextId and makes it current if required.
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fn make_current_if_needed<'a>(context_id: WebGLContextId,
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contexts: &'a FnvHashMap<WebGLContextId, GLContextWrapper>,
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@ -552,6 +606,14 @@ impl<T: WebGLExternalImageApi> webrender::ExternalImageHandler for WebGLExternal
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}
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}
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/// Data about the linked DOM<->WebGLTexture elements.
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struct DOMToTextureData {
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context_id: WebGLContextId,
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texture_id: WebGLTextureId,
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document_id: webrender_api::DocumentId,
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size: Size2D<i32>,
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}
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/// WebGL Commands Implementation
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pub struct WebGLImpl;
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