Expose WebGL-related interfaces only in Window

This commit is contained in:
Anthony Ramine 2016-11-27 13:29:22 +01:00
parent 6210bede8b
commit 8af2327e95
26 changed files with 82 additions and 67 deletions

View file

@ -9,11 +9,11 @@ use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderi
use dom::bindings::js::{JS, MutNullableHeap, Root};
use dom::bindings::reflector::{Reflectable, reflect_dom_object};
use dom::bindings::str::DOMString;
use dom::globalscope::GlobalScope;
use dom::webglactiveinfo::WebGLActiveInfo;
use dom::webglobject::WebGLObject;
use dom::webglrenderingcontext::MAX_UNIFORM_AND_ATTRIBUTE_LEN;
use dom::webglshader::WebGLShader;
use dom::window::Window;
use ipc_channel::ipc::IpcSender;
use std::cell::Cell;
use webrender_traits;
@ -49,21 +49,21 @@ impl WebGLProgram {
}
}
pub fn maybe_new(global: &GlobalScope, renderer: IpcSender<CanvasMsg>)
pub fn maybe_new(window: &Window, renderer: IpcSender<CanvasMsg>)
-> Option<Root<WebGLProgram>> {
let (sender, receiver) = webrender_traits::channel::msg_channel().unwrap();
renderer.send(CanvasMsg::WebGL(WebGLCommand::CreateProgram(sender))).unwrap();
let result = receiver.recv().unwrap();
result.map(|program_id| WebGLProgram::new(global, renderer, program_id))
result.map(|program_id| WebGLProgram::new(window, renderer, program_id))
}
pub fn new(global: &GlobalScope,
pub fn new(window: &Window,
renderer: IpcSender<CanvasMsg>,
id: WebGLProgramId)
-> Root<WebGLProgram> {
reflect_dom_object(box WebGLProgram::new_inherited(renderer, id),
global,
window,
WebGLProgramBinding::Wrap)
}
}
@ -231,7 +231,7 @@ impl WebGLProgram {
.unwrap();
receiver.recv().unwrap().map(|(size, ty, name)|
WebGLActiveInfo::new(&self.global(), size, ty, DOMString::from(name)))
WebGLActiveInfo::new(self.global().as_window(), size, ty, DOMString::from(name)))
}
/// glGetActiveAttrib
@ -245,7 +245,7 @@ impl WebGLProgram {
.unwrap();
receiver.recv().unwrap().map(|(size, ty, name)|
WebGLActiveInfo::new(&self.global(), size, ty, DOMString::from(name)))
WebGLActiveInfo::new(self.global().as_window(), size, ty, DOMString::from(name)))
}
/// glGetAttribLocation