Expose WebGL-related interfaces only in Window

This commit is contained in:
Anthony Ramine 2016-11-27 13:29:22 +01:00
parent 6210bede8b
commit 8af2327e95
26 changed files with 82 additions and 67 deletions

View file

@ -10,8 +10,8 @@ use dom::bindings::codegen::Bindings::WebGLShaderBinding;
use dom::bindings::js::Root;
use dom::bindings::reflector::reflect_dom_object;
use dom::bindings::str::DOMString;
use dom::globalscope::GlobalScope;
use dom::webglobject::WebGLObject;
use dom::window::Window;
use ipc_channel::ipc::IpcSender;
use std::cell::Cell;
use std::sync::{ONCE_INIT, Once};
@ -66,23 +66,24 @@ impl WebGLShader {
}
}
pub fn maybe_new(global: &GlobalScope,
pub fn maybe_new(window: &Window,
renderer: IpcSender<CanvasMsg>,
shader_type: u32) -> Option<Root<WebGLShader>> {
shader_type: u32)
-> Option<Root<WebGLShader>> {
let (sender, receiver) = webrender_traits::channel::msg_channel().unwrap();
renderer.send(CanvasMsg::WebGL(WebGLCommand::CreateShader(shader_type, sender))).unwrap();
let result = receiver.recv().unwrap();
result.map(|shader_id| WebGLShader::new(global, renderer, shader_id, shader_type))
result.map(|shader_id| WebGLShader::new(window, renderer, shader_id, shader_type))
}
pub fn new(global: &GlobalScope,
pub fn new(window: &Window,
renderer: IpcSender<CanvasMsg>,
id: WebGLShaderId,
shader_type: u32)
-> Root<WebGLShader> {
reflect_dom_object(box WebGLShader::new_inherited(renderer, id, shader_type),
global,
window,
WebGLShaderBinding::Wrap)
}
}