Expose WebGL-related interfaces only in Window

This commit is contained in:
Anthony Ramine 2016-11-27 13:29:22 +01:00
parent 6210bede8b
commit 8af2327e95
26 changed files with 82 additions and 67 deletions

View file

@ -7,7 +7,7 @@ use dom::bindings::codegen::Bindings::WebGLShaderPrecisionFormatBinding;
use dom::bindings::codegen::Bindings::WebGLShaderPrecisionFormatBinding::WebGLShaderPrecisionFormatMethods;
use dom::bindings::js::Root;
use dom::bindings::reflector::{Reflector, reflect_dom_object};
use dom::globalscope::GlobalScope;
use dom::window::Window;
#[dom_struct]
pub struct WebGLShaderPrecisionFormat {
@ -27,13 +27,13 @@ impl WebGLShaderPrecisionFormat {
}
}
pub fn new(global: &GlobalScope,
pub fn new(window: &Window,
range_min: i32,
range_max: i32,
precision: i32) -> Root<WebGLShaderPrecisionFormat> {
reflect_dom_object(
box WebGLShaderPrecisionFormat::new_inherited(range_min, range_max, precision),
global,
window,
WebGLShaderPrecisionFormatBinding::Wrap)
}
}