diff --git a/resources/shaders/blur.fs.glsl b/resources/shaders/blur.fs.glsl deleted file mode 100644 index 2af2a7ebabb..00000000000 --- a/resources/shaders/blur.fs.glsl +++ /dev/null @@ -1,44 +0,0 @@ -/* This Source Code Form is subject to the terms of the Mozilla Public - * License, v. 2.0. If a copy of the MPL was not distributed with this - * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ - -// `vBorderPosition` is the position of the source texture in the atlas. - -float gauss(float x, float sigma) { - return (1.0 / sqrt(6.283185307179586 * sigma * sigma)) * exp(-(x * x) / (2.0 * sigma * sigma)); -} - -void main(void) { -#ifdef SERVO_ES2 - // TODO(gw): for loops have to be unrollable on es2. - SetFragColor(vec4(1.0, 0.0, 0.0, 1.0)); -#else - vec2 sideOffsets = (vDestTextureSize - vSourceTextureSize) / 2.0; - int range = int(vBlurRadius) * 3; - float sigma = vBlurRadius / 2.0; - vec4 value = vec4(0.0); - vec2 sourceTextureUvOrigin = vBorderPosition.xy; - vec2 sourceTextureUvSize = vBorderPosition.zw - sourceTextureUvOrigin; - for (int offset = -range; offset <= range; offset++) { - float offsetF = float(offset); - vec2 lColorTexCoord = (vColorTexCoord.xy * vDestTextureSize - sideOffsets) / - vSourceTextureSize; - lColorTexCoord += vec2(offsetF) / vSourceTextureSize * uDirection; - vec4 x = lColorTexCoord.x >= 0.0 && - lColorTexCoord.x <= 1.0 && - lColorTexCoord.y >= 0.0 && - lColorTexCoord.y <= 1.0 ? - texture(sDiffuse, lColorTexCoord * sourceTextureUvSize + sourceTextureUvOrigin) : - vec4(0.0); - - // Alpha must be premultiplied in order to properly blur the alpha channel. - value += vec4(x.rgb * x.a, x.a) * gauss(offsetF, sigma); - } - - // Unpremultiply the alpha. - value = vec4(value.rgb / value.a, value.a); - - SetFragColor(value); -#endif -} - diff --git a/resources/shaders/blur.vs.glsl b/resources/shaders/blur.vs.glsl deleted file mode 100644 index 4e03cf38a67..00000000000 --- a/resources/shaders/blur.vs.glsl +++ /dev/null @@ -1,14 +0,0 @@ -/* This Source Code Form is subject to the terms of the Mozilla Public - * License, v. 2.0. If a copy of the MPL was not distributed with this - * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ - -void main(void) -{ - vColorTexCoord = aColorTexCoordRectTop.xy; - vBorderPosition = aBorderPosition; - vBlurRadius = aBlurRadius; - vDestTextureSize = aDestTextureSize; - vSourceTextureSize = aSourceTextureSize; - gl_Position = uTransform * vec4(aPosition, 1.0); -} -