Rename Au methods with f32/f64 instead of frac32/frac/subpx

This commit is contained in:
Simon Sapin 2015-05-05 18:23:29 +02:00
parent 32d5e24922
commit 8b522f2e7d
23 changed files with 99 additions and 99 deletions

View file

@ -851,8 +851,8 @@ impl LayoutTask {
// http://www.w3.org/TR/css-device-adapt/#actual-viewport
let viewport_size = data.window_size.initial_viewport;
let old_screen_size = rw_data.screen_size;
let current_screen_size = Size2D(Au::from_frac32_px(viewport_size.width.get()),
Au::from_frac32_px(viewport_size.height.get()));
let current_screen_size = Size2D(Au::from_f32_px(viewport_size.width.get()),
Au::from_f32_px(viewport_size.height.get()));
rw_data.screen_size = current_screen_size;
// Handle conditions where the entire flow tree is invalid.
@ -1096,7 +1096,7 @@ impl LayoutRPC for LayoutRPCImpl {
/// Requests the node containing the point of interest.
fn hit_test(&self, _: TrustedNodeAddress, point: Point2D<f32>) -> Result<HitTestResponse, ()> {
let point = Point2D(Au::from_frac32_px(point.x), Au::from_frac32_px(point.y));
let point = Point2D(Au::from_f32_px(point.x), Au::from_f32_px(point.y));
let resp = {
let &LayoutRPCImpl(ref rw_data) = self;
let rw_data = rw_data.lock().unwrap();
@ -1123,7 +1123,7 @@ impl LayoutRPC for LayoutRPCImpl {
fn mouse_over(&self, _: TrustedNodeAddress, point: Point2D<f32>)
-> Result<MouseOverResponse, ()> {
let mut mouse_over_list: Vec<DisplayItemMetadata> = vec!();
let point = Point2D(Au::from_frac32_px(point.x), Au::from_frac32_px(point.y));
let point = Point2D(Au::from_f32_px(point.x), Au::from_f32_px(point.y));
{
let &LayoutRPCImpl(ref rw_data) = self;
let rw_data = rw_data.lock().unwrap();