Rename Au methods with f32/f64 instead of frac32/frac/subpx

This commit is contained in:
Simon Sapin 2015-05-05 18:23:29 +02:00
parent 32d5e24922
commit 8b522f2e7d
23 changed files with 99 additions and 99 deletions

View file

@ -135,8 +135,8 @@ impl<'a> Activatable for JSRef<'a, HTMLAnchorElement> {
let target_node = NodeCast::to_ref(target).unwrap();
let rect = window_from_node(target_node).root().r().content_box_query(target_node.to_trusted_node_address());
ismap_suffix = Some(
format!("?{},{}", mouse_event.ClientX().to_f32().unwrap() - rect.origin.x.to_frac32_px(),
mouse_event.ClientY().to_f32().unwrap() - rect.origin.y.to_frac32_px())
format!("?{},{}", mouse_event.ClientX().to_f32().unwrap() - rect.origin.x.to_f32_px(),
mouse_event.ClientY().to_f32().unwrap() - rect.origin.y.to_f32_px())
)
}
}

View file

@ -917,10 +917,10 @@ impl Window {
}
fn should_move_clip_rect(clip_rect: Rect<Au>, new_viewport: Rect<f32>) -> bool{
let clip_rect = Rect(Point2D(clip_rect.origin.x.to_frac32_px(),
clip_rect.origin.y.to_frac32_px()),
Size2D(clip_rect.size.width.to_frac32_px(),
clip_rect.size.height.to_frac32_px()));
let clip_rect = Rect(Point2D(clip_rect.origin.x.to_f32_px(),
clip_rect.origin.y.to_f32_px()),
Size2D(clip_rect.size.width.to_f32_px(),
clip_rect.size.height.to_f32_px()));
// We only need to move the clip rect if the viewport is getting near the edge of
// our preexisting clip rect. We use half of the size of the viewport as a heuristic

View file

@ -1180,7 +1180,7 @@ impl ScriptTask {
fn scroll_fragment_point(&self, pipeline_id: PipelineId, node: JSRef<Element>) {
let node: JSRef<Node> = NodeCast::from_ref(node);
let rect = node.get_bounding_content_box();
let point = Point2D(rect.origin.x.to_frac32_px(), rect.origin.y.to_frac32_px());
let point = Point2D(rect.origin.x.to_f32_px(), rect.origin.y.to_f32_px());
// FIXME(#2003, pcwalton): This is pretty bogus when multiple layers are involved.
// Really what needs to happen is that this needs to go through layout to ask which
// layer the element belongs to, and have it send the scroll message to the