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Rename Au methods with f32/f64 instead of frac32/frac/subpx
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23 changed files with 99 additions and 99 deletions
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@ -917,10 +917,10 @@ impl Window {
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}
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fn should_move_clip_rect(clip_rect: Rect<Au>, new_viewport: Rect<f32>) -> bool{
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let clip_rect = Rect(Point2D(clip_rect.origin.x.to_frac32_px(),
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clip_rect.origin.y.to_frac32_px()),
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Size2D(clip_rect.size.width.to_frac32_px(),
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clip_rect.size.height.to_frac32_px()));
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let clip_rect = Rect(Point2D(clip_rect.origin.x.to_f32_px(),
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clip_rect.origin.y.to_f32_px()),
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Size2D(clip_rect.size.width.to_f32_px(),
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clip_rect.size.height.to_f32_px()));
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// We only need to move the clip rect if the viewport is getting near the edge of
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// our preexisting clip rect. We use half of the size of the viewport as a heuristic
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