Remove unused code from script* crates

This commit is contained in:
est31 2019-06-02 07:10:40 +02:00
parent 8dc7a25893
commit 8b6ed3d182
13 changed files with 2 additions and 133 deletions

View file

@ -600,8 +600,6 @@ pub trait LayoutElementHelpers {
fn local_name(&self) -> &LocalName;
fn namespace(&self) -> &Namespace;
fn get_lang_for_layout(&self) -> String;
fn get_checked_state_for_layout(&self) -> bool;
fn get_indeterminate_state_for_layout(&self) -> bool;
fn get_state_for_layout(&self) -> ElementState;
fn insert_selector_flags(&self, flags: ElementSelectorFlags);
fn has_selector_flags(&self, flags: ElementSelectorFlags) -> bool;
@ -1029,26 +1027,6 @@ impl LayoutElementHelpers for LayoutDom<Element> {
}
}
#[inline]
#[allow(unsafe_code)]
fn get_checked_state_for_layout(&self) -> bool {
// TODO option and menuitem can also have a checked state.
match self.downcast::<HTMLInputElement>() {
Some(input) => unsafe { input.checked_state_for_layout() },
None => false,
}
}
#[inline]
#[allow(unsafe_code)]
fn get_indeterminate_state_for_layout(&self) -> bool {
// TODO progress elements can also be matched with :indeterminate
match self.downcast::<HTMLInputElement>() {
Some(input) => unsafe { input.indeterminate_state_for_layout() },
None => false,
}
}
#[inline]
#[allow(unsafe_code)]
fn get_state_for_layout(&self) -> ElementState {
@ -3289,10 +3267,6 @@ impl Element {
self.state.set(state);
}
pub fn active_state(&self) -> bool {
self.state.get().contains(ElementState::IN_ACTIVE_STATE)
}
/// <https://html.spec.whatwg.org/multipage/#concept-selector-active>
pub fn set_active_state(&self, value: bool) {
self.set_state(ElementState::IN_ACTIVE_STATE, value);
@ -3356,18 +3330,10 @@ impl Element {
}
}
pub fn target_state(&self) -> bool {
self.state.get().contains(ElementState::IN_TARGET_STATE)
}
pub fn set_target_state(&self, value: bool) {
self.set_state(ElementState::IN_TARGET_STATE, value)
}
pub fn fullscreen_state(&self) -> bool {
self.state.get().contains(ElementState::IN_FULLSCREEN_STATE)
}
pub fn set_fullscreen_state(&self, value: bool) {
self.set_state(ElementState::IN_FULLSCREEN_STATE, value)
}