Implement WebGLContext resize, r=emilio

This commit is contained in:
Imanol Fernandez 2016-12-01 00:39:32 +01:00
parent b3cdcfaa39
commit 8ba75c0545
3 changed files with 34 additions and 10 deletions

View file

@ -132,6 +132,10 @@ pub struct WebGLRenderingContext {
current_program: MutNullableHeap<JS<WebGLProgram>>,
#[ignore_heap_size_of = "Because it's small"]
current_vertex_attrib_0: Cell<(f32, f32, f32, f32)>,
#[ignore_heap_size_of = "Because it's small"]
current_scissor: Cell<(i32, i32, i32, i32)>,
#[ignore_heap_size_of = "Because it's small"]
current_clear_color: Cell<(f32, f32, f32, f32)>,
}
impl WebGLRenderingContext {
@ -162,6 +166,8 @@ impl WebGLRenderingContext {
bound_renderbuffer: MutNullableHeap::new(None),
current_program: MutNullableHeap::new(None),
current_vertex_attrib_0: Cell::new((0f32, 0f32, 0f32, 1f32)),
current_scissor: Cell::new((0, 0, size.width, size.height)),
current_clear_color: Cell::new((0.0, 0.0, 0.0, 0.0))
}
})
}
@ -202,6 +208,22 @@ impl WebGLRenderingContext {
pub fn recreate(&self, size: Size2D<i32>) {
self.ipc_renderer.send(CanvasMsg::Common(CanvasCommonMsg::Recreate(size))).unwrap();
// ClearColor needs to be restored because after a resize the GLContext is recreated
// and the framebuffer is cleared using the default black transparent color.
let color = self.current_clear_color.get();
self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::ClearColor(color.0, color.1, color.2, color.3)))
.unwrap();
// WebGL Spec: Scissor rect must not change if the canvas is resized.
// See: webgl/conformance-1.0.3/conformance/rendering/gl-scissor-canvas-dimensions.html
// NativeContext handling library changes the scissor after a resize, so we need to reset the
// default scissor when the canvas was created or the last scissor that the user set.
let rect = self.current_scissor.get();
self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::Scissor(rect.0, rect.1, rect.2, rect.3)))
.unwrap()
}
pub fn ipc_renderer(&self) -> IpcSender<CanvasMsg> {
@ -1135,6 +1157,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
fn ClearColor(&self, red: f32, green: f32, blue: f32, alpha: f32) {
self.current_clear_color.set((red, green, blue, alpha));
self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::ClearColor(red, green, blue, alpha)))
.unwrap()
@ -1902,6 +1925,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
return self.webgl_error(InvalidValue)
}
self.current_scissor.set((x, y, width, height));
self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::Scissor(x, y, width, height)))
.unwrap()