mirror of
https://github.com/servo/servo.git
synced 2025-08-18 11:55:39 +01:00
Update surfman to 0.2 and remove glutin
This commit is contained in:
parent
9dbc6554f0
commit
8bb1732258
94 changed files with 2265 additions and 1513 deletions
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[gl-disabled-vertex-attrib.html]
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bug: https://github.com/servo/servo/issues/26004
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[WebGL test #15: should be green\nat (0, 0) expected: 0,255,0,255 was 255,255,255,255]
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expected:
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if os == "mac": FAIL
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@ -0,0 +1,4 @@
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[gl-vertex-attrib-unconsumed-out-of-bounds.html]
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bug: https://github.com/servo/servo/issues/26004
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expected:
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if os == "mac": CRASH
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@ -0,0 +1,42 @@
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[gl-vertex-attrib-zero-issues.html]
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bug: https://github.com/servo/servo/issues/26004
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[WebGL test #19: canvas should be green\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected:
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if os == "mac": FAIL
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[WebGL test #31: canvas should be green\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected:
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if os == "mac": FAIL
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[WebGL test #11: canvas should be green\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected:
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if os == "mac": FAIL
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[WebGL test #13: canvas should be green\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected:
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if os == "mac": FAIL
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[WebGL test #25: canvas should be green\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected:
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if os == "mac": FAIL
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[WebGL test #7: canvas should be green\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected:
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if os == "mac": FAIL
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[WebGL test #23: canvas should be green\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected:
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if os == "mac": FAIL
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[WebGL test #29: canvas should be green\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected:
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if os == "mac": FAIL
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[WebGL test #5: canvas should be green\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected:
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if os == "mac": FAIL
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[WebGL test #17: canvas should be green\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected:
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if os == "mac": FAIL
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@ -1,5 +1,8 @@
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[angle-instanced-arrays-out-of-bounds.html]
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bug: https://github.com/servo/servo/issues/20599
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bug: https://github.com/servo/servo/issues/20599 https://github.com/servo/servo/issues/25990
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expected:
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if os == "mac": CRASH
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[WebGL test #32: getError expected: INVALID_OPERATION. Was NO_ERROR : after evaluating: ext.drawElementsInstancedANGLE(gl.TRIANGLES, 0, gl.UNSIGNED_BYTE, 0, 1)]
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expected: FAIL
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[shader-varying-packing-restrictions.html]
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bug: https://github.com/servo/servo/issues/20601
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[WebGL test #2: [unexpected link status\] shaders with varying array of float with 33 elements (one past maximum) accessing last element should fail]
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[WebGL test #9: [unexpected link status\] shaders with varying array of vec2 with one more than the maximum number of elements accessing first element should fail]
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expected: FAIL
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[WebGL test #3: [unexpected link status\] shaders with varying array of float with 33 elements (one past maximum) accessing first element should fail]
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[WebGL test #8: [unexpected link status\] shaders with varying array of vec2 with one more than the maximum number of elements accessing last element should fail]
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expected: FAIL
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[WebGL test #8: [unexpected link status\] shaders with varying array of vec2 with 33 elements (one past maximum) accessing last element should fail]
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[WebGL test #34: [unexpected link status\] shaders with one more than the maximum number of varyings of mat3 should fail]
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expected: FAIL
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[WebGL test #9: [unexpected link status\] shaders with varying array of vec2 with 33 elements (one past maximum) accessing first element should fail]
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[WebGL test #14: [unexpected link status\] shaders with varying array of vec3 with one more than the maximum number of elements accessing last element should fail]
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expected: FAIL
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[WebGL test #14: [unexpected link status\] shaders with varying array of vec3 with 33 elements (one past maximum) accessing last element should fail]
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[WebGL test #32: [unexpected link status\] shaders with varying array of mat3 with one more than the maximum number of elements accessing last element should fail]
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expected: FAIL
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[WebGL test #15: [unexpected link status\] shaders with varying array of vec3 with 33 elements (one past maximum) accessing first element should fail]
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[WebGL test #28: [unexpected link status\] shaders with one more than the maximum number of varyings of mat2 should fail]
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expected: FAIL
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[WebGL test #16: [unexpected link status\] shaders with 33 varyings of vec3 (one past maximum) should fail]
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[WebGL test #16: [unexpected link status\] shaders with one more than the maximum number of varyings of vec3 should fail]
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expected: FAIL
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[WebGL test #26: [unexpected link status\] shaders with varying array of mat2 with 17 elements (one past maximum) accessing last element should fail]
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[WebGL test #26: [unexpected link status\] shaders with varying array of mat2 with one more than the maximum number of elements accessing last element should fail]
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expected: FAIL
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[WebGL test #27: [unexpected link status\] shaders with varying array of mat2 with 17 elements (one past maximum) accessing first element should fail]
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[WebGL test #27: [unexpected link status\] shaders with varying array of mat2 with one more than the maximum number of elements accessing first element should fail]
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expected: FAIL
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[WebGL test #28: [unexpected link status\] shaders with 17 varyings of mat2 (one past maximum) should fail]
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[WebGL test #33: [unexpected link status\] shaders with varying array of mat3 with one more than the maximum number of elements accessing first element should fail]
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expected: FAIL
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[WebGL test #32: [unexpected link status\] shaders with varying array of mat3 with 11 elements (one past maximum) accessing last element should fail]
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[WebGL test #3: [unexpected link status\] shaders with varying array of float with one more than the maximum number of elements accessing first element should fail]
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expected: FAIL
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[WebGL test #33: [unexpected link status\] shaders with varying array of mat3 with 11 elements (one past maximum) accessing first element should fail]
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[WebGL test #2: [unexpected link status\] shaders with varying array of float with one more than the maximum number of elements accessing last element should fail]
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expected: FAIL
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[WebGL test #34: [unexpected link status\] shaders with 11 varyings of mat3 (one past maximum) should fail]
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[WebGL test #15: [unexpected link status\] shaders with varying array of vec3 with one more than the maximum number of elements accessing first element should fail]
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expected: FAIL
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[WebGL test #10: [unexpected link status\] shaders with one more than the maximum number of varyings of vec2 should fail]
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expected:
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if os == "mac": FAIL
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[WebGL test #38: [unexpected link status\] shaders with varying array of mat4 with one more than the maximum number of elements accessing last element should fail]
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expected:
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if os == "mac": FAIL
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[WebGL test #21: [unexpected link status\] shaders with varying array of vec4 with one more than the maximum number of elements accessing first element should fail]
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expected:
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if os == "mac": FAIL
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[WebGL test #40: [unexpected link status\] shaders with one more than the maximum number of varyings of mat4 should fail]
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expected:
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if os == "mac": FAIL
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[WebGL test #22: [unexpected link status\] shaders with one more than the maximum number of varyings of vec4 should fail]
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expected:
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if os == "mac": FAIL
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[WebGL test #4: [unexpected link status\] shaders with one more than the maximum number of varyings of float should fail]
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expected:
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if os == "mac": FAIL
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[WebGL test #39: [unexpected link status\] shaders with varying array of mat4 with one more than the maximum number of elements accessing first element should fail]
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expected:
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if os == "mac": FAIL
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[WebGL test #20: [unexpected link status\] shaders with varying array of vec4 with one more than the maximum number of elements accessing last element should fail]
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expected:
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if os == "mac": FAIL
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[WebGL test #12: [unexpected link status\] vertex shader with variant gl_PointSize and fragment shader with invariant gl_PointCoord must fail]
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expected: FAIL
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[WebGL test #3: [unexpected link status\] vertex shader with invariant (global setting) varying and fragment shader with invariant varying must succeed]
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expected:
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if os == "mac": FAIL
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[WebGL test #2: [unexpected link status\] vertex shader with invariant (global setting) varying and fragment shader with variant varying must fail]
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expected:
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if os == "mac": FAIL
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[WebGL test #8: [unexpected link status\] vertex shader with invariant gl_Position and fragment shader with invariant gl_FragCoord must succeed]
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expected:
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if os == "mac": FAIL
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[gl-bind-attrib-location-long-names-test.html]
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bug: https://github.com/servo/servo/issues/26004
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[WebGL test #4: should be green\nat (0, 0) expected: 0,255,0,255 was 255,255,255,255]
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expected:
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if os == "mac": FAIL
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[WebGL test #8: should be green\nat (0, 0) expected: 255,0,0,255 was 255,255,255,255]
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expected:
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if os == "mac": FAIL
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[gl-bind-attrib-location-test.html]
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bug: https://github.com/servo/servo/issues/26004
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[WebGL test #13: Line 15 should be red for at least 10 rgba pixels starting 20 pixels in\nat (20, 15) expected: 255,0,0,255 was 0,0,0,255]
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expected:
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if os == "mac": FAIL
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[WebGL test #7: Line 15 should be red for at least 10 rgba pixels starting 20 pixels in\nat (20, 15) expected: 0,255,0,255 was 0,0,0,255]
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expected:
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if os == "mac": FAIL
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[read-pixels-test.html]
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bug: https://github.com/servo/servo/issues/12859
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expected: TIMEOUT
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[WebGL test #49: getError expected: INVALID_OPERATION. Was INVALID_ENUM : Should not be able to read as ALPHA / UNSIGNED_BYTE]
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expected: FAIL
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[WebGL test #45: getError expected: INVALID_OPERATION. Was INVALID_ENUM : Should not be able to read as RGB / UNSIGNED_BYTE]
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expected: FAIL
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[WebGL test #47: getError expected: INVALID_OPERATION. Was INVALID_ENUM : Should not be able to read as RGBA / UNSIGNED_SHORT_5_5_5_1]
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expected: FAIL
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[WebGL test #46: getError expected: INVALID_OPERATION. Was INVALID_ENUM : Should not be able to read as RGB / UNSIGNED_SHORT_5_6_5]
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expected: FAIL
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[WebGL test #48: getError expected: INVALID_OPERATION. Was INVALID_ENUM : Should not be able to read as RGBA / UNSIGNED_SHORT_4_4_4_4]
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expected: FAIL
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[WebGL test #37: getError expected: INVALID_ENUM. Was INVALID_OPERATION : Should not be able to read as 0x8d99]
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expected: FAIL
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[WebGL test #33: getError expected: INVALID_ENUM. Was INVALID_OPERATION : Should not be able to read as LUMINANCE]
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expected: FAIL
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[WebGL test #42: getError expected: INVALID_ENUM. Was INVALID_OPERATION : Should not be able to read as UNSIGNED_INT]
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expected: FAIL
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[WebGL test #38: getError expected: INVALID_ENUM. Was INVALID_OPERATION : Should not be able to read as 0x84fa]
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expected: FAIL
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[WebGL test #30: getError expected: INVALID_ENUM. Was INVALID_OPERATION : Should not be able to read as DEPTH_STENCIL]
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expected: FAIL
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[WebGL test #43: getError expected: INVALID_ENUM. Was INVALID_OPERATION : Should not be able to read as 0x8368]
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expected: FAIL
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[WebGL test #29: getError expected: INVALID_ENUM. Was INVALID_OPERATION : Should not be able to read as DEPTH_COMPONENT]
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expected: FAIL
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[WebGL test #35: getError expected: INVALID_ENUM. Was INVALID_OPERATION : Should not be able to read as 0x1903]
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expected: FAIL
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[WebGL test #41: getError expected: INVALID_ENUM. Was INVALID_OPERATION : Should not be able to read as BYTE]
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expected: FAIL
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[WebGL test #31: getError expected: INVALID_ENUM. Was INVALID_OPERATION : Should not be able to read as 0x8229]
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expected: FAIL
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[WebGL test #36: getError expected: INVALID_ENUM. Was INVALID_OPERATION : Should not be able to read as 0x8228]
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expected: FAIL
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[WebGL test #32: getError expected: INVALID_ENUM. Was INVALID_OPERATION : Should not be able to read as RGBA4]
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expected: FAIL
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[WebGL test #40: getError expected: INVALID_ENUM. Was INVALID_OPERATION : Should not be able to read as SHORT]
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expected: FAIL
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[WebGL test #34: getError expected: INVALID_ENUM. Was INVALID_OPERATION : Should not be able to read as LUMINANCE_ALPHA]
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expected: FAIL
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[WebGL test #39: getError expected: INVALID_ENUM. Was INVALID_OPERATION : Should not be able to read as UNSIGNED_SHORT]
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expected: FAIL
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[WebGL test #3: getError expected: INVALID_OPERATION. Was NO_ERROR : after draw with invalid feedback loop]
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expected: FAIL
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[WebGL test #5: Should be blue.\nat (0, 0) expected: 0,0,255,255 was 0,255,0,255]
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expected: FAIL
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[line-rendering-quality.html]
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bug: https://github.com/servo/servo/issues/25937
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[WebGL test #5: Found 0 lines, looking in the vertical direction, expected 2]
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expected: FAIL
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[WebGL test #11: Found 0 lines, looking in the vertical direction, expected 2]
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expected: FAIL
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[point-no-attributes.html]
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bug: https://github.com/servo/servo/issues/26004
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[WebGL test #1: should be 0,255,0,255\nat (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected:
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if os == "mac": FAIL
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[rendering-stencil-large-viewport.html]
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expected: TIMEOUT
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[copy-tex-image-2d-formats.html]
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bug: https://github.com/servo/servo/issues/25995
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[WebGL test #43: should be 64,64,64,255\nat (0, 0) expected: 64,64,64,255 was 0,0,0,255]
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expected:
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if os == "mac": FAIL
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[WebGL test #2: should be 0,0,0,127\nat (0, 0) expected: 0,0,0,127 was 0,0,0,0]
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expected:
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if os == "mac": FAIL
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[WebGL test #5: should be 64,64,64,255\nat (0, 0) expected: 64,64,64,255 was 0,0,0,255]
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expected:
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if os == "mac": FAIL
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[WebGL test #8: should be 64,64,64,127\nat (0, 0) expected: 64,64,64,127 was 0,0,0,0]
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expected:
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if os == "mac": FAIL
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[copy-tex-image-and-sub-image-2d.html]
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disabled:
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if os == "mac": https://github.com/servo/servo/issues/26000
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[WebGL test #315: 0, 1 should render 0,0,0,0 (+/-1)\nat (0, 1) expected: 0,0,0,0 was 136,136,136,136]
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expected: FAIL
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[out-of-bounds-uniform-array-access.html]
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expected: TIMEOUT
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expected:
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if os == "linux": TIMEOUT
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[Overall test]
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expected: NOTRUN
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expected:
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if os == "linux": NOTRUN
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