Update surfman to 0.2 and remove glutin

This commit is contained in:
Alan Jeffrey 2020-01-09 17:28:46 -06:00
parent 9dbc6554f0
commit 8bb1732258
94 changed files with 2265 additions and 1513 deletions

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@ -1,41 +1,72 @@
[shader-varying-packing-restrictions.html]
bug: https://github.com/servo/servo/issues/20601
[WebGL test #2: [unexpected link status\] shaders with varying array of float with 33 elements (one past maximum) accessing last element should fail]
[WebGL test #9: [unexpected link status\] shaders with varying array of vec2 with one more than the maximum number of elements accessing first element should fail]
expected: FAIL
[WebGL test #3: [unexpected link status\] shaders with varying array of float with 33 elements (one past maximum) accessing first element should fail]
[WebGL test #8: [unexpected link status\] shaders with varying array of vec2 with one more than the maximum number of elements accessing last element should fail]
expected: FAIL
[WebGL test #8: [unexpected link status\] shaders with varying array of vec2 with 33 elements (one past maximum) accessing last element should fail]
[WebGL test #34: [unexpected link status\] shaders with one more than the maximum number of varyings of mat3 should fail]
expected: FAIL
[WebGL test #9: [unexpected link status\] shaders with varying array of vec2 with 33 elements (one past maximum) accessing first element should fail]
[WebGL test #14: [unexpected link status\] shaders with varying array of vec3 with one more than the maximum number of elements accessing last element should fail]
expected: FAIL
[WebGL test #14: [unexpected link status\] shaders with varying array of vec3 with 33 elements (one past maximum) accessing last element should fail]
[WebGL test #32: [unexpected link status\] shaders with varying array of mat3 with one more than the maximum number of elements accessing last element should fail]
expected: FAIL
[WebGL test #15: [unexpected link status\] shaders with varying array of vec3 with 33 elements (one past maximum) accessing first element should fail]
[WebGL test #28: [unexpected link status\] shaders with one more than the maximum number of varyings of mat2 should fail]
expected: FAIL
[WebGL test #16: [unexpected link status\] shaders with 33 varyings of vec3 (one past maximum) should fail]
[WebGL test #16: [unexpected link status\] shaders with one more than the maximum number of varyings of vec3 should fail]
expected: FAIL
[WebGL test #26: [unexpected link status\] shaders with varying array of mat2 with 17 elements (one past maximum) accessing last element should fail]
[WebGL test #26: [unexpected link status\] shaders with varying array of mat2 with one more than the maximum number of elements accessing last element should fail]
expected: FAIL
[WebGL test #27: [unexpected link status\] shaders with varying array of mat2 with 17 elements (one past maximum) accessing first element should fail]
[WebGL test #27: [unexpected link status\] shaders with varying array of mat2 with one more than the maximum number of elements accessing first element should fail]
expected: FAIL
[WebGL test #28: [unexpected link status\] shaders with 17 varyings of mat2 (one past maximum) should fail]
[WebGL test #33: [unexpected link status\] shaders with varying array of mat3 with one more than the maximum number of elements accessing first element should fail]
expected: FAIL
[WebGL test #32: [unexpected link status\] shaders with varying array of mat3 with 11 elements (one past maximum) accessing last element should fail]
[WebGL test #3: [unexpected link status\] shaders with varying array of float with one more than the maximum number of elements accessing first element should fail]
expected: FAIL
[WebGL test #33: [unexpected link status\] shaders with varying array of mat3 with 11 elements (one past maximum) accessing first element should fail]
[WebGL test #2: [unexpected link status\] shaders with varying array of float with one more than the maximum number of elements accessing last element should fail]
expected: FAIL
[WebGL test #34: [unexpected link status\] shaders with 11 varyings of mat3 (one past maximum) should fail]
[WebGL test #15: [unexpected link status\] shaders with varying array of vec3 with one more than the maximum number of elements accessing first element should fail]
expected: FAIL
[WebGL test #10: [unexpected link status\] shaders with one more than the maximum number of varyings of vec2 should fail]
expected:
if os == "mac": FAIL
[WebGL test #38: [unexpected link status\] shaders with varying array of mat4 with one more than the maximum number of elements accessing last element should fail]
expected:
if os == "mac": FAIL
[WebGL test #21: [unexpected link status\] shaders with varying array of vec4 with one more than the maximum number of elements accessing first element should fail]
expected:
if os == "mac": FAIL
[WebGL test #40: [unexpected link status\] shaders with one more than the maximum number of varyings of mat4 should fail]
expected:
if os == "mac": FAIL
[WebGL test #22: [unexpected link status\] shaders with one more than the maximum number of varyings of vec4 should fail]
expected:
if os == "mac": FAIL
[WebGL test #4: [unexpected link status\] shaders with one more than the maximum number of varyings of float should fail]
expected:
if os == "mac": FAIL
[WebGL test #39: [unexpected link status\] shaders with varying array of mat4 with one more than the maximum number of elements accessing first element should fail]
expected:
if os == "mac": FAIL
[WebGL test #20: [unexpected link status\] shaders with varying array of vec4 with one more than the maximum number of elements accessing last element should fail]
expected:
if os == "mac": FAIL

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@ -9,3 +9,15 @@
[WebGL test #12: [unexpected link status\] vertex shader with variant gl_PointSize and fragment shader with invariant gl_PointCoord must fail]
expected: FAIL
[WebGL test #3: [unexpected link status\] vertex shader with invariant (global setting) varying and fragment shader with invariant varying must succeed]
expected:
if os == "mac": FAIL
[WebGL test #2: [unexpected link status\] vertex shader with invariant (global setting) varying and fragment shader with variant varying must fail]
expected:
if os == "mac": FAIL
[WebGL test #8: [unexpected link status\] vertex shader with invariant gl_Position and fragment shader with invariant gl_FragCoord must succeed]
expected:
if os == "mac": FAIL