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compositor: Allow canvas to upload rendered contents asynchronously (#37776)
Adds epoch to each WR image op command that is sent to compositor. The renderer now has a `FrameDelayer` data structure that is responsible for tracking when a frame is ready to be displayed. When asking canvases to update their rendering, they are given an optional `Epoch` which denotes the `Document`'s canvas epoch. When all image updates for that `Epoch` are seen in the renderer, the frame can be displayed. Testing: Existing WPT tests Fixes: #35733 Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com> Signed-off-by: Martin Robinson <mrobinson@igalia.com> Co-authored-by: Martin Robinson <mrobinson@igalia.com>
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36 changed files with 452 additions and 100 deletions
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@ -1424,6 +1424,13 @@ impl ScriptThread {
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)) => {
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self.set_needs_rendering_update();
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},
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MixedMessage::FromConstellation(
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ScriptThreadMessage::NoLongerWaitingOnAsychronousImageUpdates(pipeline_id),
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) => {
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if let Some(document) = self.documents.borrow().find_document(pipeline_id) {
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document.handle_no_longer_waiting_on_asynchronous_image_updates();
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}
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},
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MixedMessage::FromConstellation(ScriptThreadMessage::SendInputEvent(id, event)) => {
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self.handle_input_event(id, event)
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},
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@ -1891,6 +1898,7 @@ impl ScriptThread {
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msg @ ScriptThreadMessage::ExitFullScreen(..) |
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msg @ ScriptThreadMessage::SendInputEvent(..) |
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msg @ ScriptThreadMessage::TickAllAnimations(..) |
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msg @ ScriptThreadMessage::NoLongerWaitingOnAsychronousImageUpdates(..) |
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msg @ ScriptThreadMessage::ExitScriptThread => {
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panic!("should have handled {:?} already", msg)
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},
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