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Stop rendering when script queries layout
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parent
e6ff135c01
commit
8d3b6aefa8
3 changed files with 42 additions and 28 deletions
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@ -36,7 +36,7 @@ use script::layout_interface::{AddStylesheetMsg, BuildData, BuildMsg, ContentBox
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use script::layout_interface::{HitTestQuery, ContentBoxResponse, HitTestResponse};
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use script::layout_interface::{ContentBoxesQuery, ContentBoxesResponse, ExitMsg, LayoutQuery};
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use script::layout_interface::{LayoutResponse, LayoutTask, MatchSelectorsDamage, Msg, NoDamage};
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use script::layout_interface::{QueryMsg, ReflowDamage};
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use script::layout_interface::{QueryMsg, ReflowDamage, ReflowForDisplay};
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use script::script_task::{ScriptMsg, SendEventMsg};
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use servo_net::image_cache_task::{ImageCacheTask, ImageResponseMsg};
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use servo_net::local_image_cache::LocalImageCache;
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@ -227,29 +227,31 @@ impl Layout {
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};
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}
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// Build the display list, and send it to the renderer.
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do profile(time::LayoutDispListBuildCategory, self.profiler_chan.clone()) {
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let builder = DisplayListBuilder {
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ctx: &layout_ctx,
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};
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// Build the display list if necessary, and send it to the renderer.
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if data.goal == ReflowForDisplay {
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do profile(time::LayoutDispListBuildCategory, self.profiler_chan.clone()) {
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let builder = DisplayListBuilder {
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ctx: &layout_ctx,
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};
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let display_list = @Cell(DisplayList::new());
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// TODO: Set options on the builder before building.
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// TODO: Be smarter about what needs painting.
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layout_root.build_display_list(&builder, &layout_root.position(), display_list);
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let display_list = @Cell(DisplayList::new());
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let root_size = do layout_root.with_base |base| {
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base.position.size
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};
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// TODO: Set options on the builder before building.
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// TODO: Be smarter about what needs painting.
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layout_root.build_display_list(&builder, &layout_root.position(), display_list);
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let render_layer = RenderLayer {
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display_list: display_list.take(),
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size: Size2D(root_size.width.to_px() as uint, root_size.height.to_px() as uint)
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};
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let root_size = do layout_root.with_base |base| {
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base.position.size
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};
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self.render_task.channel.send(RenderMsg(render_layer));
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} // time(layout: display list building)
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let render_layer = RenderLayer {
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display_list: display_list.take(),
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size: Size2D(root_size.width.to_px() as uint, root_size.height.to_px() as uint)
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};
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self.render_task.channel.send(RenderMsg(render_layer));
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} // time(layout: display list building)
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}
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// Tell script that we're done.
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data.script_join_chan.send(());
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