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Stop rendering when script queries layout
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parent
e6ff135c01
commit
8d3b6aefa8
3 changed files with 42 additions and 28 deletions
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@ -36,7 +36,7 @@ use script::layout_interface::{AddStylesheetMsg, BuildData, BuildMsg, ContentBox
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use script::layout_interface::{HitTestQuery, ContentBoxResponse, HitTestResponse};
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use script::layout_interface::{ContentBoxesQuery, ContentBoxesResponse, ExitMsg, LayoutQuery};
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use script::layout_interface::{LayoutResponse, LayoutTask, MatchSelectorsDamage, Msg, NoDamage};
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use script::layout_interface::{QueryMsg, ReflowDamage};
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use script::layout_interface::{QueryMsg, ReflowDamage, ReflowForDisplay};
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use script::script_task::{ScriptMsg, SendEventMsg};
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use servo_net::image_cache_task::{ImageCacheTask, ImageResponseMsg};
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use servo_net::local_image_cache::LocalImageCache;
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@ -227,29 +227,31 @@ impl Layout {
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};
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}
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// Build the display list, and send it to the renderer.
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do profile(time::LayoutDispListBuildCategory, self.profiler_chan.clone()) {
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let builder = DisplayListBuilder {
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ctx: &layout_ctx,
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};
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// Build the display list if necessary, and send it to the renderer.
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if data.goal == ReflowForDisplay {
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do profile(time::LayoutDispListBuildCategory, self.profiler_chan.clone()) {
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let builder = DisplayListBuilder {
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ctx: &layout_ctx,
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};
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let display_list = @Cell(DisplayList::new());
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// TODO: Set options on the builder before building.
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// TODO: Be smarter about what needs painting.
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layout_root.build_display_list(&builder, &layout_root.position(), display_list);
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let display_list = @Cell(DisplayList::new());
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let root_size = do layout_root.with_base |base| {
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base.position.size
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};
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// TODO: Set options on the builder before building.
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// TODO: Be smarter about what needs painting.
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layout_root.build_display_list(&builder, &layout_root.position(), display_list);
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let render_layer = RenderLayer {
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display_list: display_list.take(),
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size: Size2D(root_size.width.to_px() as uint, root_size.height.to_px() as uint)
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};
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let root_size = do layout_root.with_base |base| {
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base.position.size
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};
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self.render_task.channel.send(RenderMsg(render_layer));
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} // time(layout: display list building)
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let render_layer = RenderLayer {
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display_list: display_list.take(),
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size: Size2D(root_size.width.to_px() as uint, root_size.height.to_px() as uint)
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};
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self.render_task.channel.send(RenderMsg(render_layer));
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} // time(layout: display list building)
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}
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// Tell script that we're done.
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data.script_join_chan.send(());
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@ -86,11 +86,22 @@ impl Damage {
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}
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}
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/// Why we're doing reflow.
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#[deriving(Eq)]
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pub enum ReflowGoal {
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/// We're reflowing in order to send a display list to the screen.
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ReflowForDisplay,
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/// We're reflowing in order to satisfy a script query. No display list will be created.
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ReflowForScriptQuery,
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}
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/// Information needed for a reflow.
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pub struct BuildData {
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node: AbstractNode<ScriptView>,
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/// What reflow needs to be done.
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damage: Damage,
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/// The goal of reflow: either to render to the screen or to flush layout info for script.
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goal: ReflowGoal,
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/// The URL of the page.
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url: Url,
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/// The channel through which messages can be sent back to the script task.
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@ -12,7 +12,7 @@ use dom::node::define_bindings;
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use dom::window::Window;
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use layout_interface::{AddStylesheetMsg, BuildData, BuildMsg, Damage, LayoutQuery, HitTestQuery};
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use layout_interface::{LayoutResponse, HitTestResponse, LayoutTask, MatchSelectorsDamage, NoDamage};
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use layout_interface::{QueryMsg, ReflowDamage};
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use layout_interface::{QueryMsg, ReflowDamage, ReflowForDisplay, ReflowForScriptQuery, ReflowGoal};
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use layout_interface;
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use core::cast::transmute;
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@ -283,7 +283,7 @@ impl ScriptContext {
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null(),
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&rval);
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self.relayout()
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self.relayout(ReflowForScriptQuery)
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}
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/// Handles a request to exit the script task and shut down layout.
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@ -349,7 +349,7 @@ impl ScriptContext {
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// Perform the initial reflow.
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self.damage.add(MatchSelectorsDamage);
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self.relayout();
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self.relayout(ReflowForDisplay);
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// Define debug functions.
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self.js_compartment.define_functions(debug_fns);
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@ -383,10 +383,10 @@ impl ScriptContext {
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}
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}
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/// Initiate an asynchronous relayout operation
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/// Initiate an asynchronous relayout operation to handle a script layout query.
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pub fn trigger_relayout(&mut self, damage: Damage) {
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self.damage.add(damage);
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self.relayout();
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self.relayout(ReflowForScriptQuery);
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}
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/// This method will wait until the layout task has completed its current action, join the
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@ -394,7 +394,7 @@ impl ScriptContext {
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/// computation to finish.
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///
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/// This function fails if there is no root frame.
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fn relayout(&mut self) {
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fn relayout(&mut self, goal: ReflowGoal) {
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debug!("script: performing relayout");
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// Now, join the layout so that they will see the latest changes we have made.
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@ -411,6 +411,7 @@ impl ScriptContext {
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let data = ~BuildData {
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node: root_frame.document.root,
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url: copy root_frame.url,
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goal: goal,
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script_chan: self.script_chan.clone(),
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window_size: self.window_size,
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script_join_chan: join_chan,
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@ -445,7 +446,7 @@ impl ScriptContext {
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self.window_size = Size2D(new_width, new_height);
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if self.root_frame.is_some() {
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self.relayout()
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self.relayout(ReflowForDisplay)
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}
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response_chan.send(())
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@ -457,7 +458,7 @@ impl ScriptContext {
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self.damage.add(MatchSelectorsDamage);
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if self.root_frame.is_some() {
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self.relayout()
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self.relayout(ReflowForDisplay)
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}
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}
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