add android graphic surface layer using EGL extensions

This commit is contained in:
aydin.kim 2013-11-20 16:14:14 +09:00
parent a90d12eaee
commit 8d85f71573
4 changed files with 44 additions and 2 deletions

View file

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! EGL-specific implementation of cross-process surfaces. This uses EGL surfaces.
use platform::surface::NativeSurfaceAzureMethods;
use azure::AzSkiaGrGLSharedSurfaceRef;
use layers::platform::surface::NativeSurface;
use std::cast;
impl NativeSurfaceAzureMethods for NativeSurface {
fn from_azure_surface(surface: AzSkiaGrGLSharedSurfaceRef) -> NativeSurface {
unsafe {
NativeSurface::from_image_khr(cast::transmute(surface))
}
}
}