Pass the GL context to the VRDisplay when rendering

This commit is contained in:
Alan Jeffrey 2019-02-21 13:38:19 -06:00
parent 42ebf46172
commit 8ddde7eacc
7 changed files with 34 additions and 22 deletions

View file

@ -18,6 +18,7 @@ oculusvr = ['rust-webvr/oculusvr']
canvas_traits = {path = "../canvas_traits"}
crossbeam-channel = "0.3"
euclid = "0.19"
gleam = "0.6"
ipc-channel = "0.11"
log = "0.4"
msg = {path = "../msg"}