Tidy up UI of magicleap app

This commit is contained in:
Alan Jeffrey 2018-11-28 15:45:59 -06:00
parent e4c80d0a88
commit 8de3f7c8f9
5 changed files with 58 additions and 25 deletions

View file

@ -376,8 +376,6 @@ impl WindowMethods for WindowInstance {
fn prepare_for_composite(&self) -> bool {
MakeCurrent(self.disp, self.surf, self.surf, self.ctxt);
self.gl
.viewport(0, 0, self.width as i32, self.height as i32);
true
}

View file

@ -131,5 +131,6 @@ private:
lumin::LineNode* laser_ = nullptr; // The laser pointer
glm::vec3 controller_position_; // The last recorded position of the controller (in world coords)
glm::quat controller_orientation_; // The last recorded orientation of the controller (in world coords)
bool controller_trigger_down_ = false; // Is the controller trigger currently down?
ServoInstance* servo_ = nullptr; // the servo instance we're embedding
};

View file

@ -23,12 +23,18 @@ const float HIDPI = 1.0;
// The prism dimensions (in m).
const float PRISM_W = 2.0;
const float PRISM_H = 2.0;
const float PRISM_H = 0.75;
const float PRISM_D = 2.0;
// The length of the laser pointer (in m).
const float LASER_LENGTH = 10.0;
// The width of the keyboard
const float KEYBOARD_W = 0.666;
// The home page
const char* HOME_PAGE = "https://servo.org/ml-home";
// A function which calls the ML logger, suitable for passing into Servo
typedef void (*MLLogger)(MLLogLevel lvl, char* msg);
void logger(MLLogLevel lvl, char* msg) {
@ -136,7 +142,7 @@ int Servo2D::init() {
EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
// Hook into servo
servo_ = init_servo(ctx, surf, dpy, this, logger, history, "https://servo.org/", VIEWPORT_H, VIEWPORT_W, HIDPI);
servo_ = init_servo(ctx, surf, dpy, this, logger, history, HOME_PAGE, VIEWPORT_W, VIEWPORT_H, HIDPI);
if (!servo_) {
ML_LOG(Error, "Servo2D Failed to init servo instance");
abort();
@ -171,6 +177,10 @@ int Servo2D::init() {
abort();
return 1;
}
lumin::ui::KeyboardProperties keyboard_properties;
keyboard_properties.keyboardZPosition = lumin::ui::KeyboardProperties::KeyboardZPosition::kVolumeCursorPlane;
keyboard_properties.width = KEYBOARD_W;
url_bar_->setKeyboardProperties(keyboard_properties);
url_bar_->onFocusLostSub(std::bind(&Servo2D::urlBarEventListener, this));
// Add the laser pointer
@ -290,13 +300,10 @@ glm::vec2 Servo2D::redrawLaser() {
glm::vec3 endpoint = position + direction * LASER_LENGTH;
// The laser color
glm::vec4 color = glm::vec4(0.0, 0.0, 0.0, 0.0);
glm::vec4 color = glm::vec4(1.0, 0.0, 0.0, 1.0);
// Check to see if the cursor is over the content
glm::vec2 cursor = viewportPosition(lumin::ui::Cursor::GetPosition(prism_));
// Is the laser active and does the laser intersect z=0?
if (pointInsideViewport(cursor) && ((position.z < 0) ^ (endpoint.z < 0))) {
// Does the laser intersect z=0?
if ((position.z > 0) && (endpoint.z < 0)) {
// How far along the laser did it intersect?
float ratio = 1.0 / (1.0 - (endpoint.z / position.z));
// The intersection point
@ -306,8 +313,6 @@ glm::vec2 Servo2D::redrawLaser() {
if (pointInsideViewport(result)) {
color = glm::vec4(0.0, 1.0, 0.0, 1.0);
endpoint = intersection;
} else {
color = glm::vec4(1.0, 0.0, 0.0, 1.0);
}
}
@ -325,20 +330,20 @@ bool Servo2D::gestureEventListener(lumin::GestureInputEventData* event) {
return false;
}
// Only respond when the cursor is enabled
if (!lumin::ui::Cursor::IsEnabled(prism_)) {
// Only respond to trigger down if the laser is currently in the viewport
glm::vec2 pos = redrawLaser();
if ((typ == lumin::input::GestureType::TriggerDown) && !pointInsideViewport(pos)) {
return false;
}
// Only respond when the cursor is inside the viewport
glm::vec2 cursor = viewportPosition(lumin::ui::Cursor::GetPosition(prism_));
if (!pointInsideViewport(cursor)) {
// Only respond to trigger up if the trigger down happened inside the viewport
if ((typ == lumin::input::GestureType::TriggerUp) && !controller_trigger_down_) {
return false;
}
// Inform Servo of the trigger
glm::vec2 pos = redrawLaser();
trigger_servo(servo_, pos.x, pos.y, typ == lumin::input::GestureType::TriggerDown);
controller_trigger_down_ = (typ == lumin::input::GestureType::TriggerDown);
trigger_servo(servo_, pos.x, pos.y, controller_trigger_down_);
return true;
}

View file

@ -36,7 +36,7 @@
<property id="scale"/>
<property id="size">
<property id="x" value="0.5"/>
<property id="y" value="0.44"/>
<property id="y" value="0.5"/>
</property>
<property id="texCoords">
<property id="x">
@ -140,7 +140,7 @@
<property id="rotation"/>
<property id="scale"/>
<property id="scrollBarVisibilityMode" value="Off"/>
<property id="text" value="https://servo.org/"/>
<property id="text" value=""/>
<property id="textPadding">
<property id="top" value="0.003"/>
<property id="right" value="0.003"/>
@ -168,4 +168,32 @@
<property id="rotation"/>
<property id="scale"/>
</node>
<node name="bevel" nodeTypeId="lumin.quad">
<property id="color" value="0.4 0.302 0.702 1"/>
<property id="name" value="bevel"/>
<property id="position">
<property id="x" value="-0.26"/>
<property id="y" value="-0.17"/>
<property id="z" value="-0.01"/>
</property>
<property id="rotation"/>
<property id="scale"/>
<property id="size">
<property id="x" value="0.52"/>
<property id="y" value="0.52"/>
</property>
<property id="texCoords">
<property id="x">
<property id="y" value="1.0"/>
</property>
<property id="y">
<property id="x" value="1.0"/>
<property id="y" value="1.0"/>
</property>
<property id="z">
<property id="x" value="1.0"/>
</property>
<property id="w"/>
</property>
</node>
</design:rootNode>

View file

@ -1,5 +1,8 @@
<ObjectModel name="Servo2D" version="1">
<TransformNode/>
<UiPanel gravityWellEnabled="false" gravityWellRoundness="0.000000" gravityWellSize="0.000000, 0.000000" gravityWellSnap="ClosestEdge" name="contentPanel" pos="0.000000, 0.060000, 0.000000" shape="[size:[0.5,0.44], roundness: 0, offset[0,0,0]]">
<QuadNode castShadow="false" name="content" pos="-0.250000, -0.220000, -0.000000" receiveShadow="false" shader="UnlitColorTex2d" size="0.500000, 0.500000"/>
</UiPanel>
<UiLinearLayout alignment="Top, Center" gravityWellEnabled="false" gravityWellRoundness="0.000000" gravityWellSize="0.000000, 0.000000" gravityWellSnap="ClosestEdge" itemAlignment="Center, Left" itemPadding="0.000000, 0.010000, 0.000000, 0.010000" name="uiLinearLayout1" orientation="Horizontal" pos="0.000000, -0.200000, 0.000000" size="0.500000, 0.050000">
<Content>
<UiButton gravityWellEnabled="false" gravityWellRoundness="0.000000" gravityWellSize="0.000000, 0.000000" gravityWellSnap="ClosestEdge" name="backButton" pos="0.000000, -0.600000, 0.000000" size="0.100000, 0.100000" text="Back" textSize="0.050000"/>
@ -8,11 +11,9 @@
<UiButton gravityWellEnabled="false" gravityWellRoundness="0.000000" gravityWellSize="0.000000, 0.000000" gravityWellSnap="ClosestEdge" name="fwdButton" size="0.100000, 0.100000" text="Fwd" textSize="0.050000"/>
</Content>
<Content>
<UiTextEdit alignment="Center, Left" gravityWellEnabled="false" gravityWellRoundness="0.000000" gravityWellSize="0.000000, 0.000000" gravityWellSnap="ClosestEdge" name="urlBar" scrollSpeed="0.500000" size="0.600000, 0.050000" text="https://servo.org/" textSize="0.050000"/>
<UiTextEdit alignment="Center, Left" gravityWellEnabled="false" gravityWellRoundness="0.000000" gravityWellSize="0.000000, 0.000000" gravityWellSnap="ClosestEdge" name="urlBar" scrollSpeed="0.500000" size="0.600000, 0.050000" textSize="0.050000"/>
</Content>
</UiLinearLayout>
<LineNode castShadow="false" color="0.000000, 0.000000, 0.000000, 0.000000" name="laser" opaque="false" points="0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000" receiveShadow="false" shader="Line"/>
<UiPanel gravityWellEnabled="false" gravityWellRoundness="0.000000" gravityWellSize="0.000000, 0.000000" gravityWellSnap="ClosestEdge" name="contentPanel" pos="0.000000, 0.060000, 0.000000" shape="[size:[0.5,0.44], roundness: 0, offset[0,0,0]]">
<QuadNode castShadow="false" name="content" pos="-0.250000, -0.220000, -0.000000" receiveShadow="false" shader="UnlitColorTex2d" size="0.500000, 0.440000"/>
</UiPanel>
<QuadNode castShadow="false" color="0.157206, 0.092197, 0.481788, 1.000000" name="bevel" pos="-0.260000, -0.170000, -0.010000" receiveShadow="false" shader="UnlitColorTex2d" size="0.520000, 0.520000"/>
</ObjectModel>