Reduce max line length from 150 to 120 characters

Part of https://github.com/servo/servo/issues/6041
This commit is contained in:
Corey Farwell 2015-05-23 19:49:53 -04:00
parent 7561f7b83f
commit 8e3f4bba85
141 changed files with 1161 additions and 497 deletions

View file

@ -30,9 +30,9 @@ unsafe impl Send for WebGLPaintTask {}
impl WebGLPaintTask {
fn new(size: Size2D<i32>) -> Result<WebGLPaintTask, &'static str> {
// TODO(ecoal95): Get the GLContextAttributes from the `GetContext` call
let context = try!(GLContext::create_offscreen_with_color_attachment(size,
GLContextAttributes::default(),
ColorAttachmentType::TextureWithSurface));
let context = try!(
GLContext::create_offscreen_with_color_attachment(
size, GLContextAttributes::default(), ColorAttachmentType::TextureWithSurface));
Ok(WebGLPaintTask {
size: size,
original_context_size: size,
@ -50,10 +50,13 @@ impl WebGLPaintTask {
CanvasWebGLMsg::CreateBuffer(chan) => self.create_buffer(chan),
CanvasWebGLMsg::DrawArrays(mode, first, count) => self.draw_arrays(mode, first, count),
CanvasWebGLMsg::EnableVertexAttribArray(attrib_id) => self.enable_vertex_attrib_array(attrib_id),
CanvasWebGLMsg::GetAttribLocation(program_id, name, chan) => self.get_attrib_location(program_id, name, chan),
CanvasWebGLMsg::GetAttribLocation(program_id, name, chan) =>
self.get_attrib_location(program_id, name, chan),
CanvasWebGLMsg::GetShaderInfoLog(shader_id, chan) => self.get_shader_info_log(shader_id, chan),
CanvasWebGLMsg::GetShaderParameter(shader_id, param_id, chan) => self.get_shader_parameter(shader_id, param_id, chan),
CanvasWebGLMsg::GetUniformLocation(program_id, name, chan) => self.get_uniform_location(program_id, name, chan),
CanvasWebGLMsg::GetShaderParameter(shader_id, param_id, chan) =>
self.get_shader_parameter(shader_id, param_id, chan),
CanvasWebGLMsg::GetUniformLocation(program_id, name, chan) =>
self.get_uniform_location(program_id, name, chan),
CanvasWebGLMsg::CompileShader(shader_id) => self.compile_shader(shader_id),
CanvasWebGLMsg::CreateProgram(chan) => self.create_program(chan),
CanvasWebGLMsg::CreateShader(shader_type, chan) => self.create_shader(shader_type, chan),