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webgl: Don't forget to update FBO status after detaching a texture.
We had this in the renderbuffer detach process, but missed it in this one.
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@ -293,6 +293,7 @@ impl WebGLFramebuffer {
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if matched {
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if matched {
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*attachment.borrow_mut() = None;
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*attachment.borrow_mut() = None;
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self.update_status();
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}
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}
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}
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}
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}
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}
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