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Don't panic if WebGL thread can't be reached during finalization.
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parent
eb4f2d150a
commit
8f5c37c0b5
8 changed files with 78 additions and 43 deletions
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@ -91,21 +91,25 @@ impl WebGLBuffer {
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self.capacity.get()
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}
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pub fn mark_for_deletion(&self) {
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pub fn mark_for_deletion(&self, fallible: bool) {
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if self.marked_for_deletion.get() {
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return;
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}
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self.marked_for_deletion.set(true);
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if self.is_deleted() {
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self.delete();
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self.delete(fallible);
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}
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}
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fn delete(&self) {
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fn delete(&self, fallible: bool) {
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assert!(self.is_deleted());
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self.upcast::<WebGLObject>()
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.context()
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.send_command(WebGLCommand::DeleteBuffer(self.id));
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let context = self.upcast::<WebGLObject>().context();
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let cmd = WebGLCommand::DeleteBuffer(self.id);
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if fallible {
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context.send_command_ignored(cmd);
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} else {
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context.send_command(cmd);
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}
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}
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pub fn is_marked_for_deletion(&self) -> bool {
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@ -149,7 +153,7 @@ impl WebGLBuffer {
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.expect("refcount underflowed"),
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);
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if self.is_deleted() {
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self.delete();
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self.delete(false);
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}
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}
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@ -160,6 +164,6 @@ impl WebGLBuffer {
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impl Drop for WebGLBuffer {
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fn drop(&mut self) {
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self.mark_for_deletion();
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self.mark_for_deletion(true);
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}
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}
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