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Add ElementAnimationState and PossibleElementAnimationState
This refactor is preparation for implementing a specification compliant transitions and animations processing model. These data structures hold all the animation information about a single node. Since adding, updating, and modifying animations for a single node are all interdependent, it makes sense to start encapsulating animation data and functionality into a single data structure. This also opens up the possibility for easier concurrency in the future by more easily allowing per-node mutexes.
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9 changed files with 332 additions and 454 deletions
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@ -19,7 +19,7 @@ doctest = false
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gecko = ["style_traits/gecko", "fallible/known_system_malloc", "bindgen", "regex", "toml"]
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servo = ["serde", "style_traits/servo", "servo_atoms", "servo_config", "html5ever",
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"cssparser/serde", "encoding_rs", "malloc_size_of/servo", "servo_url",
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"string_cache", "crossbeam-channel", "to_shmem/servo",
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"string_cache", "to_shmem/servo",
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"servo_arc/servo"]
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servo-layout-2013 = []
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servo-layout-2020 = []
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@ -34,7 +34,6 @@ atomic_refcell = "0.1"
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bitflags = "1.0"
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byteorder = "1.0"
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cssparser = "0.27"
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crossbeam-channel = { version = "0.4", optional = true }
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derive_more = "0.99"
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new_debug_unreachable = "1.0"
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encoding_rs = {version = "0.8", optional = true}
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