Track rerender msgs

If the compositor outputs to a file:
* Track rerender msgs sent from the compositor to the render tasks.
* Before outputting, wait until all rerender msgs are processed by the
  render tasks.

Fixes issue https://github.com/servo/servo/issues/2871.
This commit is contained in:
Bryan Bell 2014-07-26 01:58:30 -07:00
parent 5ed95e410b
commit 8fd5739afc
5 changed files with 55 additions and 6 deletions

View file

@ -6,7 +6,7 @@ use compositor_data::{CompositorData, WantsScrollEvents};
use compositor_task::{Msg, CompositorTask, Exit, ChangeReadyState, SetIds, LayerProperties};
use compositor_task::{GetGraphicsMetadata, CreateOrUpdateRootLayer, CreateOrUpdateDescendantLayer};
use compositor_task::{SetLayerClipRect, Paint, ScrollFragmentPoint, LoadComplete};
use compositor_task::{ShutdownComplete, ChangeRenderState};
use compositor_task::{ShutdownComplete, ChangeRenderState, ReRenderMsgDiscarded};
use constellation::SendableFrameTree;
use events;
use pipeline::CompositionPipeline;
@ -90,6 +90,9 @@ pub struct IOCompositor {
/// Tracks whether we need to re-composite a page.
recomposite: bool,
/// Tracks outstanding ReRenderMsg's sent to the render tasks.
outstanding_rerendermsgs: uint,
/// Tracks whether the zoom action has happend recently.
zoom_action: bool,
@ -166,7 +169,8 @@ impl IOCompositor {
constellation_chan: constellation_chan,
time_profiler_chan: time_profiler_chan,
memory_profiler_chan: memory_profiler_chan,
fragment_point: None
fragment_point: None,
outstanding_rerendermsgs: 0,
}
}
@ -278,6 +282,10 @@ impl IOCompositor {
self.change_render_state(render_state);
}
(Ok(ReRenderMsgDiscarded), NotShuttingDown) => {
self.remove_outstanding_rerendermsg();
}
(Ok(SetIds(frame_tree, response_chan, new_constellation_chan)), _) => {
self.set_ids(frame_tree, response_chan, new_constellation_chan);
}
@ -304,6 +312,7 @@ impl IOCompositor {
for (layer_id, new_layer_buffer_set) in replies.move_iter() {
self.paint(pipeline_id, layer_id, new_layer_buffer_set, epoch);
}
self.remove_outstanding_rerendermsg();
}
(Ok(ScrollFragmentPoint(pipeline_id, layer_id, point)), NotShuttingDown) => {
@ -329,6 +338,35 @@ impl IOCompositor {
}
}
fn has_rerendermsg_tracking(&self) -> bool {
// only track ReRenderMsg's if the compositor outputs to a file.
self.opts.output_file.is_some()
}
fn has_outstanding_rerendermsgs(&self) -> bool {
self.has_rerendermsg_tracking() && self.outstanding_rerendermsgs > 0
}
fn add_outstanding_rerendermsg(&mut self, count: uint) {
// return early if not tracking ReRenderMsg's
if !self.has_rerendermsg_tracking() {
return;
}
debug!("add_outstanding_rerendermsg {}", self.outstanding_rerendermsgs);
self.outstanding_rerendermsgs += count;
}
fn remove_outstanding_rerendermsg(&mut self) {
if !self.has_rerendermsg_tracking() {
return;
}
if self.outstanding_rerendermsgs > 0 {
self.outstanding_rerendermsgs -= 1;
} else {
debug!("too many rerender msgs completed");
}
}
fn set_ids(&mut self,
frame_tree: SendableFrameTree,
response_chan: Sender<()>,
@ -749,8 +787,9 @@ impl IOCompositor {
fn ask_for_tiles(&mut self) {
let scale = self.device_pixels_per_page_px();
let page_window = self.page_window();
let mut num_rerendermsgs_sent = 0;
match self.scene.root {
Some(ref mut layer) => {
Some(ref layer) => {
let rect = Rect(Point2D(0f32, 0f32), page_window.to_untyped());
let mut request_map = HashMap::new();
let recomposite =
@ -759,12 +798,14 @@ impl IOCompositor {
rect,
scale.get());
for (_pipeline_id, (chan, requests)) in request_map.move_iter() {
num_rerendermsgs_sent += 1;
let _ = chan.send_opt(ReRenderMsg(requests));
}
self.recomposite = self.recomposite || recomposite;
}
None => { }
}
self.add_outstanding_rerendermsg(num_rerendermsgs_sent);
}
fn composite(&mut self) {
@ -788,7 +829,7 @@ impl IOCompositor {
// Render to PNG. We must read from the back buffer (ie, before
// self.window.present()) as OpenGL ES 2 does not have glReadBuffer().
if self.load_complete && self.ready_state == FinishedLoading
&& self.opts.output_file.is_some() {
&& self.opts.output_file.is_some() && !self.has_outstanding_rerendermsgs() {
let (width, height) = (self.window_size.width.get(), self.window_size.height.get());
let path = from_str::<Path>(self.opts.output_file.get_ref().as_slice()).unwrap();
let mut pixels = gl2::read_pixels(0, 0,

View file

@ -122,6 +122,10 @@ impl RenderListener for CompositorChan {
}
}
fn rerendermsg_discarded(&self) {
self.chan.send(ReRenderMsgDiscarded);
}
fn set_layer_clip_rect(&self,
pipeline_id: PipelineId,
layer_id: LayerId,
@ -184,6 +188,8 @@ pub enum Msg {
ChangeReadyState(ReadyState),
/// Alerts the compositor to the current status of rendering.
ChangeRenderState(RenderState),
/// Alerts the compositor that the ReRenderMsg has been discarded.
ReRenderMsgDiscarded,
/// Sets the channel to the current layout and render tasks, along with their id
SetIds(SendableFrameTree, Sender<()>, ConstellationChan),
/// The load of a page for a given URL has completed.

View file

@ -5,7 +5,7 @@
use compositor_task::{Msg, Exit, ChangeReadyState, SetIds};
use compositor_task::{GetGraphicsMetadata, CreateOrUpdateRootLayer, CreateOrUpdateDescendantLayer};
use compositor_task::{SetLayerClipRect, Paint, ScrollFragmentPoint, LoadComplete};
use compositor_task::{ShutdownComplete, ChangeRenderState};
use compositor_task::{ShutdownComplete, ChangeRenderState, ReRenderMsgDiscarded};
use geom::scale_factor::ScaleFactor;
use geom::size::TypedSize2D;
@ -92,7 +92,7 @@ impl NullCompositor {
CreateOrUpdateDescendantLayer(..) |
SetLayerClipRect(..) | Paint(..) |
ChangeReadyState(..) | ChangeRenderState(..) | ScrollFragmentPoint(..) |
LoadComplete(..) => ()
LoadComplete(..) | ReRenderMsgDiscarded(..) => ()
}
}
}

View file

@ -242,6 +242,7 @@ impl<C:RenderListener + Send> RenderTask<C> {
debug!("render_task: render ready msg");
let ConstellationChan(ref mut c) = self.constellation_chan;
c.send(RendererReadyMsg(self.id));
self.compositor.rerendermsg_discarded();
continue;
}

View file

@ -105,6 +105,7 @@ pub trait RenderListener {
epoch: Epoch,
replies: Vec<(LayerId, Box<LayerBufferSet>)>);
fn rerendermsg_discarded(&self);
fn set_render_state(&self, render_state: RenderState);
}