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Initial implementation of GPUComputePipeline
Added WebIDL bindings for `GPUComputePipeline`. Implemented the `createComputePipeline` function of `GPUDevice`.
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parent
a8621c4ed9
commit
9031369c19
11 changed files with 180 additions and 8 deletions
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@ -6,8 +6,8 @@ use smallvec::SmallVec;
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use webgpu::wgpu::{
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hub::IdentityManager,
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id::{
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AdapterId, BindGroupId, BindGroupLayoutId, BufferId, DeviceId, PipelineLayoutId,
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ShaderModuleId,
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AdapterId, BindGroupId, BindGroupLayoutId, BufferId, ComputePipelineId, DeviceId,
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PipelineLayoutId, ShaderModuleId,
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},
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Backend,
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};
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@ -19,6 +19,7 @@ pub struct IdentityHub {
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buffers: IdentityManager,
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bind_groups: IdentityManager,
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bind_group_layouts: IdentityManager,
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compute_pipelines: IdentityManager,
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pipeline_layouts: IdentityManager,
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shader_modules: IdentityManager,
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backend: Backend,
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@ -32,6 +33,7 @@ impl IdentityHub {
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buffers: IdentityManager::default(),
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bind_groups: IdentityManager::default(),
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bind_group_layouts: IdentityManager::default(),
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compute_pipelines: IdentityManager::default(),
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pipeline_layouts: IdentityManager::default(),
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shader_modules: IdentityManager::default(),
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backend,
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@ -58,6 +60,10 @@ impl IdentityHub {
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self.bind_group_layouts.alloc(self.backend)
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}
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fn create_compute_pipeline_id(&mut self) -> ComputePipelineId {
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self.compute_pipelines.alloc(self.backend)
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}
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fn create_pipeline_layout_id(&mut self) -> PipelineLayoutId {
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self.pipeline_layouts.alloc(self.backend)
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}
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@ -149,6 +155,10 @@ impl Identities {
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self.select(backend).create_bind_group_layout_id()
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}
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pub fn create_compute_pipeline_id(&mut self, backend: Backend) -> ComputePipelineId {
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self.select(backend).create_compute_pipeline_id()
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}
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pub fn create_pipeline_layout_id(&mut self, backend: Backend) -> PipelineLayoutId {
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self.select(backend).create_pipeline_layout_id()
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}
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