Qualify Azure enums.

This commit is contained in:
Ms2ger 2015-01-04 11:45:54 +01:00
parent be5e9b4278
commit 9068e62f2a
4 changed files with 32 additions and 29 deletions

View file

@ -10,7 +10,7 @@ use font_cache_task::FontCacheTask;
use font_context::FontContext;
use paint_context::PaintContext;
use azure::azure_hl::{B8G8R8A8, Color, DrawTarget, SkiaBackend, StolenGLResources};
use azure::azure_hl::{SurfaceFormat, Color, DrawTarget, BackendType, StolenGLResources};
use azure::AzFloat;
use geom::matrix2d::Matrix2D;
use geom::point::Point2D;
@ -525,14 +525,14 @@ impl WorkerThread {
-> DrawTarget {
let size = Size2D(tile.screen_rect.size.width as i32, tile.screen_rect.size.height as i32);
let draw_target = if !opts::get().gpu_painting {
DrawTarget::new(SkiaBackend, size, B8G8R8A8)
DrawTarget::new(BackendType::SkiaBackend, size, SurfaceFormat::B8G8R8A8)
} else {
// FIXME(pcwalton): Cache the components of draw targets (texture color buffer,
// paintbuffers) instead of recreating them.
let draw_target = DrawTarget::new_with_fbo(SkiaBackend,
let draw_target = DrawTarget::new_with_fbo(BackendType::SkiaBackend,
native_graphics_context!(self),
size,
B8G8R8A8);
SurfaceFormat::B8G8R8A8);
draw_target.make_current();
draw_target
};