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Instead of exposing many different kinds of messages to the compositor that are routed through the constellation, expose a single message type which can be sent across IPC channels. In addition, this IPC channel and the route to the crossbeam channel with the compositor is created along with the `CompositorProxy`, simplifying what needs to be passed around during pipeline initialization. Previously, some image updates (from video) were sent over IPC with a special serialization routine and some were sent via crossbeam channels (canvas). Now all updates go over the IPC channel `IpcSharedMemory` is used to avoid serialization penalties. This should improve performance and reduce copies for video, but add a memory copy overhead for canvas. This will improve in the future when canvas renders directly into a texture. All-in-all this is a simplification which opens the path toward having a standard compositor API and reduces the number of duplicate messages and proxying that had to happen in libservo. Signed-off-by: Martin Robinson <mrobinson@igalia.com>
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28 changed files with 547 additions and 800 deletions
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@ -241,11 +241,11 @@ pub struct EmbedderCoordinates {
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/// The pixel density of the display.
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pub hidpi_factor: Scale<f32, DeviceIndependentPixel, DevicePixel>,
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/// Size of the screen.
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pub screen: DeviceIntSize,
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pub screen_size: DeviceIntSize,
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/// Size of the available screen space (screen without toolbars and docks).
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pub screen_avail: DeviceIntSize,
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/// Size of the native window.
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pub window: (DeviceIntSize, DeviceIntPoint),
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pub available_screen_size: DeviceIntSize,
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/// Position and size of the native window.
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pub window_rect: DeviceIntRect,
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/// Size of the GL buffer in the window.
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pub framebuffer: DeviceIntSize,
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/// Coordinates of the document within the framebuffer.
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@ -290,9 +290,9 @@ mod test {
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let screen = Size2D::new(1080, 720);
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let coordinates = EmbedderCoordinates {
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hidpi_factor: Scale::new(1.),
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screen,
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screen_avail: screen,
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window: (viewport, pos),
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screen_size: screen,
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available_screen_size: screen,
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window_rect: DeviceIntRect::from_origin_and_size(pos, viewport),
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framebuffer: viewport,
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viewport: DeviceIntRect::from_origin_and_size(pos, viewport),
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};
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