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Instead of exposing many different kinds of messages to the compositor that are routed through the constellation, expose a single message type which can be sent across IPC channels. In addition, this IPC channel and the route to the crossbeam channel with the compositor is created along with the `CompositorProxy`, simplifying what needs to be passed around during pipeline initialization. Previously, some image updates (from video) were sent over IPC with a special serialization routine and some were sent via crossbeam channels (canvas). Now all updates go over the IPC channel `IpcSharedMemory` is used to avoid serialization penalties. This should improve performance and reduce copies for video, but add a memory copy overhead for canvas. This will improve in the future when canvas renders directly into a texture. All-in-all this is a simplification which opens the path toward having a standard compositor API and reduces the number of duplicate messages and proxying that had to happen in libservo. Signed-off-by: Martin Robinson <mrobinson@igalia.com>
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@ -536,10 +536,10 @@ impl WindowMethods for Window {
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EmbedderCoordinates {
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viewport,
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framebuffer: viewport.size(),
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window: (window_size, window_origin),
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screen,
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window_rect: DeviceIntRect::from_origin_and_size(window_origin, window_size),
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screen_size: screen,
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// FIXME: Winit doesn't have API for available size. Fallback to screen size
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screen_avail: screen,
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available_screen_size: screen,
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hidpi_factor: self.hidpi_factor(),
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}
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}
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