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Replace DefaultHasher / RandomState; compiles now
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2 changed files with 4 additions and 135 deletions
135
src/hash/map.rs
135
src/hash/map.rs
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@ -11,16 +11,14 @@
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use self::Entry::*;
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use self::VacantEntryState::*;
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use cell::Cell;
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use borrow::Borrow;
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use cmp::max;
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use fmt::{self, Debug};
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#[allow(deprecated)]
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use hash::{Hash, Hasher, BuildHasher, SipHasher13};
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use hash::{Hash, BuildHasher};
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use iter::{FromIterator, FusedIterator};
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use mem::{self, replace};
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use ops::{Deref, Index, InPlace, Place, Placer};
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use rand::{self, Rng};
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use ptr;
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use super::table::{self, Bucket, EmptyBucket, FullBucket, FullBucketMut, RawTable, SafeHash};
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@ -2186,136 +2184,9 @@ impl<'a, K, V, S> Extend<(&'a K, &'a V)> for HashMap<K, V, S>
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}
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}
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/// `RandomState` is the default state for [`HashMap`] types.
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///
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/// A particular instance `RandomState` will create the same instances of
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/// [`Hasher`], but the hashers created by two different `RandomState`
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/// instances are unlikely to produce the same result for the same values.
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///
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/// [`HashMap`]: struct.HashMap.html
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/// [`Hasher`]: ../../hash/trait.Hasher.html
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///
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/// # Examples
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///
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/// ```
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/// use std::collections::HashMap;
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/// use std::collections::hash_map::RandomState;
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///
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/// let s = RandomState::new();
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/// let mut map = HashMap::with_hasher(s);
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/// map.insert(1, 2);
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/// ```
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#[derive(Clone)]
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pub struct RandomState {
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k0: u64,
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k1: u64,
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}
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// FORK NOTE: These can be reused
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pub use std::collections::hash_map::{DefaultHasher, RandomState};
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impl RandomState {
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/// Constructs a new `RandomState` that is initialized with random keys.
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///
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/// # Examples
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///
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/// ```
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/// use std::collections::hash_map::RandomState;
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///
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/// let s = RandomState::new();
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/// ```
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#[inline]
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#[allow(deprecated)]
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// rand
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pub fn new() -> RandomState {
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// Historically this function did not cache keys from the OS and instead
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// simply always called `rand::thread_rng().gen()` twice. In #31356 it
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// was discovered, however, that because we re-seed the thread-local RNG
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// from the OS periodically that this can cause excessive slowdown when
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// many hash maps are created on a thread. To solve this performance
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// trap we cache the first set of randomly generated keys per-thread.
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//
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// Later in #36481 it was discovered that exposing a deterministic
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// iteration order allows a form of DOS attack. To counter that we
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// increment one of the seeds on every RandomState creation, giving
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// every corresponding HashMap a different iteration order.
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thread_local!(static KEYS: Cell<(u64, u64)> = {
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let r = rand::OsRng::new();
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let mut r = r.expect("failed to create an OS RNG");
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Cell::new((r.gen(), r.gen()))
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});
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KEYS.with(|keys| {
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let (k0, k1) = keys.get();
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keys.set((k0.wrapping_add(1), k1));
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RandomState { k0: k0, k1: k1 }
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})
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}
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}
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impl BuildHasher for RandomState {
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type Hasher = DefaultHasher;
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#[inline]
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#[allow(deprecated)]
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fn build_hasher(&self) -> DefaultHasher {
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DefaultHasher(SipHasher13::new_with_keys(self.k0, self.k1))
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}
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}
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/// The default [`Hasher`] used by [`RandomState`].
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///
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/// The internal algorithm is not specified, and so it and its hashes should
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/// not be relied upon over releases.
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///
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/// [`RandomState`]: struct.RandomState.html
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/// [`Hasher`]: ../../hash/trait.Hasher.html
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#[allow(deprecated)]
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#[derive(Clone, Debug)]
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pub struct DefaultHasher(SipHasher13);
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impl DefaultHasher {
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/// Creates a new `DefaultHasher`.
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///
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/// This hasher is not guaranteed to be the same as all other
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/// `DefaultHasher` instances, but is the same as all other `DefaultHasher`
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/// instances created through `new` or `default`.
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#[allow(deprecated)]
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pub fn new() -> DefaultHasher {
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DefaultHasher(SipHasher13::new_with_keys(0, 0))
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}
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}
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impl Default for DefaultHasher {
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/// Creates a new `DefaultHasher` using [`new`]. See its documentation for more.
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///
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/// [`new`]: #method.new
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fn default() -> DefaultHasher {
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DefaultHasher::new()
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}
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}
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impl Hasher for DefaultHasher {
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#[inline]
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fn write(&mut self, msg: &[u8]) {
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self.0.write(msg)
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}
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#[inline]
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fn finish(&self) -> u64 {
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self.0.finish()
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}
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}
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impl Default for RandomState {
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/// Constructs a new `RandomState`.
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#[inline]
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fn default() -> RandomState {
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RandomState::new()
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}
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}
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impl fmt::Debug for RandomState {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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f.pad("RandomState { .. }")
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}
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}
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impl<K, S, Q: ?Sized> super::Recover<Q> for HashMap<K, (), S>
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where K: Eq + Hash + Borrow<Q>,
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@ -1,11 +1,9 @@
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#![feature(generic_param_attrs)]
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#![feature(dropck_eyepatch)]
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#![feature(allocator_api)]
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#![feature(rand, alloc, needs_drop, shared, unique, fused, placement_new_protocol)]
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#![feature(sip_hash_13)]
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#![feature(alloc, needs_drop, shared, unique, fused, placement_new_protocol)]
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extern crate alloc;
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extern crate rand;
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pub use std::*;
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