Move some methods out of the WebGLRenderingContextBase mixin

Those methods are to be overloaded in WebGL2, but this can't be done with
their current definitions, thanks to https://github.com/KhronosGroup/WebGL/issues/2216.
This commit is contained in:
Anthony Ramine 2018-04-04 13:11:12 +02:00
parent bb2b6a7a41
commit 93d2082acb
2 changed files with 75 additions and 39 deletions

View file

@ -179,6 +179,7 @@ interface WebGL2RenderingContextBase
const GLenum FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216;
const GLenum FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217;
const GLenum FRAMEBUFFER_DEFAULT = 0x8218;
// BUG: https://github.com/KhronosGroup/WebGL/issues/2216
// const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A;
// const GLenum DEPTH_STENCIL = 0x84F9;
const GLenum UNSIGNED_INT_24_8 = 0x84FA;
@ -303,9 +304,13 @@ interface WebGL2RenderingContextBase
/* Buffer objects */
// WebGL1:
// void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
// void bufferData(GLenum target, [AllowShared] BufferSource? srcData, GLenum usage);
// void bufferSubData(GLenum target, GLintptr dstByteOffset, [AllowShared] BufferSource srcData);
// BUG: https://github.com/KhronosGroup/WebGL/issues/2216
// FIXME(xanewok): https://github.com/servo/servo/issues/20513
[Throws]
void bufferData(GLenum target, object? data, GLenum usage);
[Throws]
void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
void bufferSubData(GLenum target, GLintptr dstByteOffset, /*[AllowShared]*/ BufferSource srcData);
// WebGL2:
// void bufferData(GLenum target, [AllowShared] ArrayBufferView srcData, GLenum usage, GLuint srcOffset,
// optional GLuint length = 0);
@ -342,17 +347,23 @@ interface WebGL2RenderingContextBase
// GLsizei height, GLsizei depth);
// WebGL1 legacy entrypoints:
// void texImage2D(GLenum target, GLint level, GLint internalformat,
// GLsizei width, GLsizei height, GLint border, GLenum format,
// GLenum type, [AllowShared] ArrayBufferView? pixels);
// void texImage2D(GLenum target, GLint level, GLint internalformat,
// GLenum format, GLenum type, TexImageSource source); // May throw DOMException
// BUG: https://github.com/KhronosGroup/WebGL/issues/2216
[Throws]
void texImage2D(GLenum target, GLint level, GLenum internalformat,
GLsizei width, GLsizei height, GLint border, GLenum format,
GLenum type, /*[AllowShared]*/ ArrayBufferView? pixels);
[Throws]
void texImage2D(GLenum target, GLint level, GLenum internalformat,
GLenum format, GLenum type, TexImageSource source); // May throw DOMException
// void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
// GLsizei width, GLsizei height,
// GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
// void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
// GLenum format, GLenum type, TexImageSource source); // May throw DOMException
// BUG: https://github.com/KhronosGroup/WebGL/issues/2216
[Throws]
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type, /*[AllowShared]*/ ArrayBufferView? pixels);
[Throws]
void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLenum format, GLenum type, TexImageSource source); // May throw DOMException
// WebGL2 entrypoints:
// void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
@ -498,8 +509,9 @@ interface WebGL2RenderingContextBase
/* Reading back pixels */
// WebGL1:
// void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
// [AllowShared] ArrayBufferView? dstData);
// BUG: https://github.com/KhronosGroup/WebGL/issues/2216
void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
/*[AllowShared]*/ ArrayBufferView? dstData);
// WebGL2:
// void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
// GLintptr offset);