Auto merge of #14075 - MortimerGoro:webgl-resize, r=MortimerGoro

Implement WebGLContext resize

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Related PR: https://github.com/servo/webrender/pull/519

Implement WebGLContext resize (canvas.width & canvas.height). I have tested:

- Fixes WebGL apps that initialize canvas size after calling canvas.getContext("webgl")
- Support WebGL apps that change the canvas size & viewport on window.onresize

---
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- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [ ] These changes fix #__ (github issue number if applicable).

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- [x] There are tests for these changes OR
- [ ] These changes do not require tests because _____

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This commit is contained in:
bors-servo 2016-12-01 03:04:49 -08:00 committed by GitHub
commit 94eefc4001
3 changed files with 34 additions and 10 deletions

View file

@ -133,6 +133,10 @@ pub struct WebGLRenderingContext {
current_program: MutNullableHeap<JS<WebGLProgram>>,
#[ignore_heap_size_of = "Because it's small"]
current_vertex_attrib_0: Cell<(f32, f32, f32, f32)>,
#[ignore_heap_size_of = "Because it's small"]
current_scissor: Cell<(i32, i32, i32, i32)>,
#[ignore_heap_size_of = "Because it's small"]
current_clear_color: Cell<(f32, f32, f32, f32)>,
}
impl WebGLRenderingContext {
@ -163,6 +167,8 @@ impl WebGLRenderingContext {
bound_renderbuffer: MutNullableHeap::new(None),
current_program: MutNullableHeap::new(None),
current_vertex_attrib_0: Cell::new((0f32, 0f32, 0f32, 1f32)),
current_scissor: Cell::new((0, 0, size.width, size.height)),
current_clear_color: Cell::new((0.0, 0.0, 0.0, 0.0))
}
})
}
@ -203,6 +209,22 @@ impl WebGLRenderingContext {
pub fn recreate(&self, size: Size2D<i32>) {
self.ipc_renderer.send(CanvasMsg::Common(CanvasCommonMsg::Recreate(size))).unwrap();
// ClearColor needs to be restored because after a resize the GLContext is recreated
// and the framebuffer is cleared using the default black transparent color.
let color = self.current_clear_color.get();
self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::ClearColor(color.0, color.1, color.2, color.3)))
.unwrap();
// WebGL Spec: Scissor rect must not change if the canvas is resized.
// See: webgl/conformance-1.0.3/conformance/rendering/gl-scissor-canvas-dimensions.html
// NativeContext handling library changes the scissor after a resize, so we need to reset the
// default scissor when the canvas was created or the last scissor that the user set.
let rect = self.current_scissor.get();
self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::Scissor(rect.0, rect.1, rect.2, rect.3)))
.unwrap()
}
pub fn ipc_renderer(&self) -> IpcSender<CanvasMsg> {
@ -1136,6 +1158,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
fn ClearColor(&self, red: f32, green: f32, blue: f32, alpha: f32) {
self.current_clear_color.set((red, green, blue, alpha));
self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::ClearColor(red, green, blue, alpha)))
.unwrap()
@ -1903,6 +1926,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
return self.webgl_error(InvalidValue)
}
self.current_scissor.set((x, y, width, height));
self.ipc_renderer
.send(CanvasMsg::WebGL(WebGLCommand::Scissor(x, y, width, height)))
.unwrap()