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Rename animation_type to animation_value_type.
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25 changed files with 265 additions and 263 deletions
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@ -135,7 +135,7 @@ def arg_to_bool(arg):
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class Longhand(object):
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def __init__(self, style_struct, name, spec=None, animation_type=None, derived_from=None, keyword=None,
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def __init__(self, style_struct, name, spec=None, animation_value_type=None, derived_from=None, keyword=None,
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predefined_type=None, custom_cascade=False, experimental=False, internal=False,
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need_clone=False, need_index=False, gecko_ffi_name=None, depend_on_viewport_size=False,
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allowed_in_keyframe_block=True, complex_color=False, cast_type='u8',
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@ -176,14 +176,15 @@ class Longhand(object):
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# This is done like this since just a plain bool argument seemed like
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# really random.
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if animation_type is None:
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raise TypeError("animation_type should be specified for (" + name + ")")
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animation_types = ["none", "normal", "discrete"]
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if animation_type not in animation_types:
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raise TypeError("animation_type should be one of (" + str(animation_types) + ")")
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self.animation_type = animation_type
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if animation_value_type is None:
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raise TypeError("animation_value_type should be specified for (" + name + ")")
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animation_value_types = ["none", "normal", "discrete"]
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if animation_value_type not in animation_value_types:
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raise TypeError("animation_value_type should be one of (" +
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str(animation_value_types) + ")")
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self.animation_value_type = animation_value_type
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self.animatable = animation_type != "none"
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self.animatable = animation_value_type != "none"
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if self.logical:
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# Logical properties will be animatable (i.e. the animation type is
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# discrete). For now, it is still non-animatable.
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