No tracing of nop traceable fields (#29926)

* Add `no_trace` option to JSTraceable derive

* NoTrace wrapper

* Port some types to no_trace schematics

* Fixing my unsafe mistakes (not tracing traceables)

* Add docs & safety guards for no_trace

Safety guards (trait shenanigans) guarantees safety usage of `no_trace`

* Port canvas_traits to no_trace

* Port servo_media to no_trace

* Port net_traits to no_trace

* Port style to no_trace

* Port webgpu to no_trace

* Port script_traits to no_trace

* Port canvas_traits, devtools_traits, embedder_traits, profile_traits to no_trace

* unrooted_must_root lint in seperate file

* Add trace_in_no_trace_lint as script_plugin

* Composable types in must_not_have_traceable

* Introduced HashMapTracedValues wrapper

* `HashMap<NoTrace<K>,V>`->`HashMapTracedValues<K,V>`

* Port rest of servo's types to no_trace

* Port html5ever, euclid, mime and http to no_trace

* Port remaining externals to no_trace

* Port webxr and Arc<Mutex<_>>

* Fix spelling in notrace doc
This commit is contained in:
Samson 2023-08-04 12:17:43 +02:00 committed by GitHub
parent 66e0d543cf
commit 9514f670d1
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167 changed files with 1903 additions and 1020 deletions

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@ -26,6 +26,7 @@ use std::cell::Cell;
#[dom_struct]
pub struct WebGLProgram {
webgl_object: WebGLObject,
#[no_trace]
id: WebGLProgramId,
is_in_use: Cell<bool>,
marked_for_deletion: Cell<bool>,
@ -34,8 +35,11 @@ pub struct WebGLProgram {
link_generation: Cell<u64>,
fragment_shader: MutNullableDom<WebGLShader>,
vertex_shader: MutNullableDom<WebGLShader>,
#[no_trace]
active_attribs: DomRefCell<Box<[ActiveAttribInfo]>>,
#[no_trace]
active_uniforms: DomRefCell<Box<[ActiveUniformInfo]>>,
#[no_trace]
active_uniform_blocks: DomRefCell<Box<[ActiveUniformBlockInfo]>>,
transform_feedback_varyings_length: Cell<i32>,
transform_feedback_mode: Cell<i32>,