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Send mouse move events to the the previous layer when directing events to a new one for the first time. Resolves #7865.
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parent
4b9fa13f2f
commit
9529196d2f
4 changed files with 41 additions and 12 deletions
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@ -668,10 +668,12 @@ impl Document {
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pub fn handle_mouse_move_event(&self,
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js_runtime: *mut JSRuntime,
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point: Point2D<f32>,
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point: Option<Point2D<f32>>,
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prev_mouse_over_targets: &mut RootedVec<JS<Element>>) {
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// Build a list of elements that are currently under the mouse.
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let mouse_over_addresses = self.get_nodes_under_mouse(&point);
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let mouse_over_addresses = point.as_ref()
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.map(|point| self.get_nodes_under_mouse(point))
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.unwrap_or(vec![]);
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let mut mouse_over_targets = mouse_over_addresses.iter().map(|node_address| {
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node::from_untrusted_node_address(js_runtime, *node_address)
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.inclusive_ancestors()
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@ -690,7 +692,11 @@ impl Document {
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let target = target_ref.upcast();
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self.fire_mouse_event(point, &target, "mouseout".to_owned());
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// FIXME: we should be dispatching this event but we lack an actual
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// point to pass to it.
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if let Some(point) = point {
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self.fire_mouse_event(point, &target, "mouseout".to_owned());
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}
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}
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}
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}
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@ -704,8 +710,9 @@ impl Document {
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let target = target.upcast();
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self.fire_mouse_event(point, target, "mouseover".to_owned());
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if let Some(point) = point {
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self.fire_mouse_event(point, target, "mouseover".to_owned());
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}
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}
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}
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@ -715,7 +722,9 @@ impl Document {
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node::from_untrusted_node_address(js_runtime, mouse_over_addresses[0]);
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let target = top_most_node.upcast();
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self.fire_mouse_event(point, target, "mousemove".to_owned());
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if let Some(point) = point {
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self.fire_mouse_event(point, target, "mousemove".to_owned());
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}
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}
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// Store the current mouse over targets for next frame
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