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Send mouse move events to the the previous layer when directing events to a new one for the first time. Resolves #7865.
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4b9fa13f2f
commit
9529196d2f
4 changed files with 41 additions and 12 deletions
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@ -35,7 +35,7 @@ use msg::constellation_msg::{NavigationDirection, PipelineId, WindowSizeData};
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use pipeline::CompositionPipeline;
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use profile_traits::mem::{self, ReportKind, Reporter, ReporterRequest};
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use profile_traits::time::{self, ProfilerCategory, profile};
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use script_traits::CompositorEvent::TouchEvent;
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use script_traits::CompositorEvent::{MouseMoveEvent, TouchEvent};
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use script_traits::{ConstellationControlMsg, LayoutControlMsg, MouseButton};
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use script_traits::{TouchEventType, TouchId};
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use scrolling::ScrollingTimerProxy;
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@ -183,6 +183,9 @@ pub struct IOCompositor<Window: WindowMethods> {
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/// Pipeline IDs of subpages that the compositor has seen in a layer tree but which have not
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/// yet been painted.
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pending_subpages: HashSet<PipelineId>,
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/// The id of the pipeline that was last sent a mouse move event, if any.
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last_mouse_move_recipient: Option<PipelineId>,
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}
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/// The states of the touch input state machine.
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@ -352,6 +355,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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ready_to_save_state: ReadyState::Unknown,
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surface_map: SurfaceMap::new(BUFFER_MAP_SIZE),
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pending_subpages: HashSet::new(),
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last_mouse_move_recipient: None,
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}
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}
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@ -1169,8 +1173,24 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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}
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match self.find_topmost_layer_at_point(cursor / self.scene.scale) {
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Some(result) => result.layer.send_mouse_move_event(self, result.point),
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None => {},
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Some(result) => {
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// In the case that the mouse was previously over a different layer,
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// that layer must update its state.
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if let Some(last_pipeline_id) = self.last_mouse_move_recipient {
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if last_pipeline_id != result.layer.pipeline_id() {
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if let Some(pipeline) = self.pipeline(last_pipeline_id) {
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let _ = pipeline.script_chan
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.send(ConstellationControlMsg::SendEvent(
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last_pipeline_id.clone(),
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MouseMoveEvent(None)));
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}
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}
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}
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self.last_mouse_move_recipient = Some(result.layer.pipeline_id());
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result.layer.send_mouse_move_event(self, result.point);
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}
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None => {}
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}
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}
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@ -385,7 +385,7 @@ impl CompositorLayer for Layer<CompositorData> {
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compositor: &IOCompositor<Window>,
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cursor: TypedPoint2D<LayerPixel, f32>)
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where Window: WindowMethods {
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self.send_event(compositor, MouseMoveEvent(cursor.to_untyped()));
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self.send_event(compositor, MouseMoveEvent(Some(cursor.to_untyped())));
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}
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fn send_event<Window>(&self,
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@ -668,10 +668,12 @@ impl Document {
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pub fn handle_mouse_move_event(&self,
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js_runtime: *mut JSRuntime,
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point: Point2D<f32>,
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point: Option<Point2D<f32>>,
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prev_mouse_over_targets: &mut RootedVec<JS<Element>>) {
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// Build a list of elements that are currently under the mouse.
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let mouse_over_addresses = self.get_nodes_under_mouse(&point);
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let mouse_over_addresses = point.as_ref()
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.map(|point| self.get_nodes_under_mouse(point))
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.unwrap_or(vec![]);
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let mut mouse_over_targets = mouse_over_addresses.iter().map(|node_address| {
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node::from_untrusted_node_address(js_runtime, *node_address)
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.inclusive_ancestors()
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@ -690,10 +692,14 @@ impl Document {
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let target = target_ref.upcast();
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// FIXME: we should be dispatching this event but we lack an actual
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// point to pass to it.
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if let Some(point) = point {
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self.fire_mouse_event(point, &target, "mouseout".to_owned());
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}
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}
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}
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}
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// Set hover state for any elements in the current mouse over list.
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// Check if any of them changed state to determine whether to
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@ -704,8 +710,9 @@ impl Document {
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let target = target.upcast();
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if let Some(point) = point {
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self.fire_mouse_event(point, target, "mouseover".to_owned());
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}
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}
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}
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@ -715,8 +722,10 @@ impl Document {
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node::from_untrusted_node_address(js_runtime, mouse_over_addresses[0]);
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let target = top_most_node.upcast();
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if let Some(point) = point {
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self.fire_mouse_event(point, target, "mousemove".to_owned());
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}
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}
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// Store the current mouse over targets for next frame
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prev_mouse_over_targets.clear();
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@ -187,8 +187,8 @@ pub enum CompositorEvent {
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MouseDownEvent(MouseButton, Point2D<f32>),
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/// A mouse button was released on a point.
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MouseUpEvent(MouseButton, Point2D<f32>),
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/// The mouse was moved over a point.
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MouseMoveEvent(Point2D<f32>),
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/// The mouse was moved over a point (or was moved out of the recognizable region).
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MouseMoveEvent(Option<Point2D<f32>>),
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/// A touch event was generated with a touch ID and location.
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TouchEvent(TouchEventType, TouchId, Point2D<f32>),
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/// A key was pressed.
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