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Auto merge of #8831 - simartin:ticket_6791, r=eefriedman
Issue #6791: Allow more array types in bufferData and bufferSubData. Fix https://github.com/servo/servo/issues/6791 <!-- Reviewable:start --> [<img src="https://reviewable.io/review_button.png" height=40 alt="Review on Reviewable"/>](https://reviewable.io/reviews/servo/servo/8831) <!-- Reviewable:end -->
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commit
95e6b1d101
4 changed files with 55 additions and 9 deletions
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@ -5787,6 +5787,12 @@
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"url": "/_mozilla/mozilla/variadic-interface.html"
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}
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],
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"mozilla/webgl/bufferData.html": [
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{
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"path": "mozilla/webgl/bufferData.html",
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"url": "/_mozilla/mozilla/webgl/bufferData.html"
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}
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],
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"mozilla/webgl/context_creation_error.html": [
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{
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"path": "mozilla/webgl/context_creation_error.html",
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44
tests/wpt/mozilla/tests/mozilla/webgl/bufferData.html
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44
tests/wpt/mozilla/tests/mozilla/webgl/bufferData.html
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@ -0,0 +1,44 @@
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<!doctype html>
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<meta charset="utf-8">
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<title>bufferData and bufferSubData input array type check (issue #6791)</title>
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script>
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test(function() {
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var gl = document.createElement("canvas").getContext("webgl");
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var texture_buffer = gl.createBuffer();
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gl.bindBuffer(gl.ARRAY_BUFFER, texture_buffer);
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var coordI8 = new Int8Array([ 1, 0 ]);
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gl.bufferData(gl.ARRAY_BUFFER, coordI8, gl.STATIC_DRAW);
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gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordI8);
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var coordU8 = new Uint8Array([ 1, 0 ]);
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gl.bufferData(gl.ARRAY_BUFFER, coordU8, gl.STATIC_DRAW);
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gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordU8);
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var coordI16 = new Int16Array([ 1, 0 ]);
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gl.bufferData(gl.ARRAY_BUFFER, coordI16, gl.STATIC_DRAW);
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gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordI16);
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var coordU16 = new Uint16Array([ 1, 0 ]);
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gl.bufferData(gl.ARRAY_BUFFER, coordU16, gl.STATIC_DRAW);
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gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordU16);
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var coordI32 = new Int32Array([ 1, 0 ]);
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gl.bufferData(gl.ARRAY_BUFFER, coordI32, gl.STATIC_DRAW);
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gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordI32);
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var coordU32 = new Uint32Array([ 1, 0 ]);
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gl.bufferData(gl.ARRAY_BUFFER, coordU32, gl.STATIC_DRAW);
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gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordU32);
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var coordF32 = new Float32Array([ 1.0, 0.0 ]);
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gl.bufferData(gl.ARRAY_BUFFER, coordF32, gl.STATIC_DRAW);
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gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordF32);
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var coordF64 = new Float64Array([ 1.0, 0.0 ]);
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gl.bufferData(gl.ARRAY_BUFFER, coordF64, gl.STATIC_DRAW);
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gl.bufferSubData(gl.ARRAY_BUFFER, 1, coordF64);
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});
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</script>
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