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Run same tests for layout-2020 and layout-2013 (#30092)
Most tests were only being run for layout-2013, not for layout-2020. This wasn't great since layout-2020 is now the default. So this patch unifies the lists of included tests for both layouts. For layout-2013 this implies adding css/css-content/, css/css-logical/ and css/css-masking/clip/. For layout-2020 this implies adding several additional css tests, and also tests like dom/, js/, html/, etc.
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4797 changed files with 679983 additions and 5390 deletions
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[2d.fillStyle.CSSRGB.html]
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[CSSRGB works as color input]
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expected: FAIL
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[2d.fillStyle.toStringFunctionCallback.html]
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[Passing a function in to ctx.fillStyle or ctx.strokeStyle with a toString callback works as specified]
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expected: FAIL
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[2d.fillStyle.toStringFunctionCallback.worker.html]
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[Passing a function in to ctx.fillStyle or ctx.strokeStyle with a toString callback works as specified]
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expected: FAIL
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[2d.gradient.interpolate.color.html]
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[OffscreenCanvas test: 2d.gradient.interpolate.color]
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expected: FAIL
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[2d.gradient.interpolate.color.worker.html]
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[2d]
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expected: FAIL
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[2d.gradient.interpolate.coloralpha.html]
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[OffscreenCanvas test: 2d.gradient.interpolate.coloralpha]
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expected: FAIL
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[2d.gradient.interpolate.coloralpha.worker.html]
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[2d]
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expected: FAIL
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[2d.gradient.interpolate.zerosize.fillText.html]
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[OffscreenCanvas test: 2d.gradient.interpolate.zerosize.fillText]
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expected: FAIL
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[2d.gradient.interpolate.zerosize.fillText.worker.html]
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[2d]
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expected: FAIL
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[2d.gradient.interpolate.zerosize.strokeText.html]
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[OffscreenCanvas test: 2d.gradient.interpolate.zerosize.strokeText]
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expected: FAIL
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[2d.gradient.interpolate.zerosize.strokeText.worker.html]
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[2d]
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expected: FAIL
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[2d.gradient.object.invalidcolor.html]
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[OffscreenCanvas test: 2d.gradient.object.invalidcolor]
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expected: FAIL
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[2d.gradient.object.invalidcolor.worker.html]
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[2d]
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expected: FAIL
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[2d.gradient.object.return.html]
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[createLinearGradient() and createRadialGradient() returns objects implementing CanvasGradient]
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expected: FAIL
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[2d.gradient.object.return.worker.html]
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[createLinearGradient() and createRadialGradient() returns objects implementing CanvasGradient]
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expected: FAIL
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[2d.gradient.object.type.html]
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[window.CanvasGradient exists and has the right properties]
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expected: FAIL
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[2d.gradient.object.type.worker.html]
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[window.CanvasGradient exists and has the right properties]
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expected: FAIL
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[2d.gradient.radial.cone.beside.html]
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[OffscreenCanvas test: 2d.gradient.radial.cone.beside]
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expected: FAIL
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[2d.gradient.radial.cone.beside.worker.html]
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[2d]
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expected: FAIL
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[2d.gradient.radial.touch1.html]
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[OffscreenCanvas test: 2d.gradient.radial.touch1]
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expected: FAIL
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[2d.gradient.radial.touch1.worker.html]
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[2d]
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expected: FAIL
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[2d.gradient.radial.touch2.html]
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[OffscreenCanvas test: 2d.gradient.radial.touch2]
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expected: FAIL
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[2d.gradient.radial.touch2.worker.html]
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[2d]
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expected: FAIL
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[2d.gradient.radial.touch3.html]
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[OffscreenCanvas test: 2d.gradient.radial.touch3]
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expected: FAIL
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[2d.gradient.radial.touch3.worker.html]
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[2d]
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expected: FAIL
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[2d.pattern.basic.type.html]
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[OffscreenCanvas test: 2d.pattern.basic.type]
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expected: FAIL
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[2d.pattern.basic.type.worker.html]
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[2d]
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expected: FAIL
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[2d.pattern.transform.identity.html]
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[OffscreenCanvas test: 2d.pattern.transform.identity]
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expected: FAIL
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[2d.pattern.transform.identity.worker.html]
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[2d]
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expected: FAIL
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[2d.pattern.transform.infinity.html]
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[OffscreenCanvas test: 2d.pattern.transform.infinity]
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expected: FAIL
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[2d.pattern.transform.infinity.worker.html]
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[2d]
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expected: FAIL
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[2d.pattern.transform.invalid.html]
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[OffscreenCanvas test: 2d.pattern.transform.invalid]
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expected: FAIL
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[2d.pattern.transform.invalid.worker.html]
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[2d]
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expected: FAIL
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